extracting ui render function from the ECS components. Adding dynamic component display
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@@ -1,17 +1,27 @@
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#ifndef SCENE_HIERARCHY_HPP
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#define SCENE_HIERARCHY_HPP
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#include "imgui.h"
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#include <entt/core/fwd.hpp>
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#include <entt/entity/fwd.hpp>
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#include <open_engine.hpp>
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namespace OpenEngine {
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using ComponentDrawer = std::function<void(entt::registry&, entt::entity)>;
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struct ComponentUI {
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std::string name;
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std::function<void(entt::registry&, entt::entity)> draw_func;
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std::function<void(entt::registry&, entt::entity)> remove_func;
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};
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class SceneHierarchy
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{
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public:
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SceneHierarchy() = default;
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SceneHierarchy(const Ref<Scene>& scene);
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void SetContext(const Ref<Scene>& scene);
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void Init(const Ref<Scene>& scene);
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void OnImGuiRender();
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@@ -22,6 +32,7 @@ namespace OpenEngine {
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void DrawEntityNode(Entity& entity);
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void DrawComponents(Entity& entity);
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/*
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template <typename T>
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void DrawComponentDrawer(Entity& entity, const char* header)
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{
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@@ -62,8 +73,19 @@ namespace OpenEngine {
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if (component_marked_deletion)
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entity.RemoveComponents<T>();
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}
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*/
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private:
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template<typename T>
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static void RegisterDrawer(const std::string& name, std::function<void(entt::registry&, entt::entity)> func) {
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drawers[entt::type_id<T>().hash()] = {
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name,
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func,
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[](entt::registry& reg, entt::entity ent) { reg.remove<T>(ent); }
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};
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}
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inline static std::map<entt::id_type, ComponentUI> drawers;
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Ref<Scene> scene;
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Entity selected_context, renamed_entity;
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double last_selected_time = 10.0;
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