extracting ui render function from the ECS components. Adding dynamic component display
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@@ -3,12 +3,6 @@
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#include <open_engine.hpp>
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#include "open_engine/events/mouse_event.hpp"
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#include "open_engine/input/input_system.hpp"
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#include "open_engine/input/mouse_codes.hpp"
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#include "open_engine/renderer/render_command.hpp"
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#include "open_engine/renderer/renderer2d.hpp"
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#include "open_engine/scene/components.hpp"
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#include "panels/scene_hierarchy.hpp"
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#include <glm/ext/matrix_transform.hpp>
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@@ -94,7 +88,7 @@ namespace OpenEngine {
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}
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*/
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scene_hierarchy.SetContext(scene);
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scene_hierarchy.Init(scene);
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}
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void OnDetach() override
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@@ -364,7 +358,7 @@ namespace OpenEngine {
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if (!file.empty()) {
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scene = CreateRef<Scene>();
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scene->OnViewportResize((uint32_t)viewport_size.x, (uint32_t)viewport_size.y);
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scene_hierarchy.SetContext(scene);
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scene_hierarchy.Init(scene);
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SceneSerializer serializer(scene);
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serializer.Deserialize(file);
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@@ -373,7 +367,7 @@ namespace OpenEngine {
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if (ImGui::MenuItem("New Scene", "Ctrl+N")) {
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scene = CreateRef<Scene>();
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scene->OnViewportResize((uint32_t)viewport_size.x, (uint32_t)viewport_size.y);
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scene_hierarchy.SetContext(scene);
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scene_hierarchy.Init(scene);
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}
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ImGui::Separator();
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if (ImGui::MenuItem("Exit"))
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27
editor/include/editor_component.hpp
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27
editor/include/editor_component.hpp
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@@ -0,0 +1,27 @@
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#ifndef EDITOR_COMPONENT_HPP
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#define EDITOR_COMPONENT_HPP
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#include "open_engine/scene/components.hpp"
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#include <entt/entity/fwd.hpp>
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#include <imgui.h>
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namespace OpenEngine {
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/*
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void DrawVec3Control(const char* label, glm::vec3& values,
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float reset_value = 0.0f, float column_width = 100.0f,
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const std::array<const char*, 3> labels = {"x", "y", "z"});
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*/
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void TagOnImGuiRender(entt::registry& registry, entt::entity entity);
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void TransformOnImGuiRender(entt::registry& registry, entt::entity entity);
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void SpriteOnImGuiRender(entt::registry& registry, entt::entity entity);
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void CameraOnImGuiRender(entt::registry& registry, entt::entity entity);
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}
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#endif // EDITOR_COMPONENT_HPP
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@@ -1,17 +1,27 @@
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#ifndef SCENE_HIERARCHY_HPP
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#define SCENE_HIERARCHY_HPP
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#include "imgui.h"
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#include <entt/core/fwd.hpp>
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#include <entt/entity/fwd.hpp>
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#include <open_engine.hpp>
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namespace OpenEngine {
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using ComponentDrawer = std::function<void(entt::registry&, entt::entity)>;
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struct ComponentUI {
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std::string name;
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std::function<void(entt::registry&, entt::entity)> draw_func;
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std::function<void(entt::registry&, entt::entity)> remove_func;
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};
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class SceneHierarchy
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{
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public:
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SceneHierarchy() = default;
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SceneHierarchy(const Ref<Scene>& scene);
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void SetContext(const Ref<Scene>& scene);
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void Init(const Ref<Scene>& scene);
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void OnImGuiRender();
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@@ -22,6 +32,7 @@ namespace OpenEngine {
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void DrawEntityNode(Entity& entity);
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void DrawComponents(Entity& entity);
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/*
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template <typename T>
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void DrawComponentDrawer(Entity& entity, const char* header)
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{
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@@ -62,8 +73,19 @@ namespace OpenEngine {
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if (component_marked_deletion)
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entity.RemoveComponents<T>();
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}
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*/
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private:
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template<typename T>
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static void RegisterDrawer(const std::string& name, std::function<void(entt::registry&, entt::entity)> func) {
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drawers[entt::type_id<T>().hash()] = {
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name,
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func,
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[](entt::registry& reg, entt::entity ent) { reg.remove<T>(ent); }
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};
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}
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inline static std::map<entt::id_type, ComponentUI> drawers;
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Ref<Scene> scene;
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Entity selected_context, renamed_entity;
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double last_selected_time = 10.0;
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86
editor/src/editor_component.cpp
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86
editor/src/editor_component.cpp
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@@ -0,0 +1,86 @@
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#include <editor_component.hpp>
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#include <open_engine.hpp>
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namespace OpenEngine {
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void TagOnImGuiRender(entt::registry& registry, entt::entity entity)
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{
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char buffer[256];
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auto& tag = registry.get<TagComponent>(entity).tag;
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std::memset(buffer, 0, sizeof(buffer));
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std::strncpy(buffer, tag.c_str(), sizeof(buffer));
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if (ImGui::InputText("##tagEditor", buffer, sizeof(buffer), ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_AutoSelectAll)
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|| (!ImGui::IsItemActive() && ImGui::IsMouseClicked(0)))
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tag = buffer;
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};
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void TransformOnImGuiRender(entt::registry& registry, entt::entity entity)
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{
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auto& transform = registry.get<TransformComponent>(entity);
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DrawVec3Control("Position", transform.translation);
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glm::vec3 rotation_comp = glm::degrees(transform.rotation);
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DrawVec3Control("Rotation", rotation_comp);
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transform.rotation = glm::radians(rotation_comp);
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DrawVec3Control("Scale", transform.scale);
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};
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void SpriteOnImGuiRender(entt::registry& registry, entt::entity entity)
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{
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auto& sprite = registry.get<SpriteRendererComponent>(entity);
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ImGui::ColorEdit4("color", glm::value_ptr(sprite.color));
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};
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void CameraOnImGuiRender(entt::registry& registry, entt::entity entity)
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{
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auto& camera_comp = registry.get<CameraComponent>(entity);
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auto& camera = camera_comp.camera;
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ImGui::Checkbox("Is primary", &camera_comp.primary);
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const char* projection_type_strings[] = {"Perspective", "Orthographic"};
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const char* current_projection_type = projection_type_strings[(int)camera.GetProjectionType()];
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if (ImGui::BeginCombo("Projection", current_projection_type)) {
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for (int i = 0; i < 2; i++) {
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bool is_selected = current_projection_type == projection_type_strings[i];
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if (ImGui::Selectable(projection_type_strings[i], is_selected)) {
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current_projection_type = projection_type_strings[i];
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camera.SetProjectionType((SceneCamera::ProjectionType)i);
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}
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if (is_selected)
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ImGui::SetItemDefaultFocus();
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}
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ImGui::EndCombo();
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}
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if (camera.GetProjectionType() == SceneCamera::ProjectionType::Perspective) {
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float fov = camera.GetVerticalFov();
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if (ImGui::DragFloat("Fov", &fov, 0.1f))
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camera.SetVerticalFov(fov);
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float near_clip = camera.GetPerspectiveNearClip();
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if (ImGui::DragFloat("Near clip", &near_clip, 0.1f))
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camera.SetPerspectiveNearClip(near_clip);
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float far_clip = camera.GetPerspectiveFarClip();
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if (ImGui::DragFloat("Far clip", &far_clip, 0.1f))
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camera.SetPerspectiveFarClip(far_clip);
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}
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else if (camera.GetProjectionType() == SceneCamera::ProjectionType::Orthographic) {
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ImGui::Checkbox("Has fixed aspect ratio", &camera_comp.fixed_aspect_ratio);
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float ortho_size = camera.GetOrthographicSize();
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if (ImGui::DragFloat("Orthographic size", &ortho_size, 0.1f))
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camera.SetOrthographicSize(ortho_size);
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float near_clip = camera.GetOrthographicNearClip();
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if (ImGui::DragFloat("Near clip", &near_clip, 0.1f))
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camera.SetOrthographicNearClip(near_clip);
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float far_clip = camera.GetOrthographicFarClip();
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if (ImGui::DragFloat("Far clip", &far_clip, 0.1f))
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camera.SetOrthographicFarClip(far_clip);
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}
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};
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}
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@@ -1,5 +1,7 @@
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#include "open_engine/scene/components.hpp"
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#include "open_engine/scene/entity.hpp"
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#include "editor_component.hpp"
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#include <panels/scene_hierarchy.hpp>
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#include <cstring>
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@@ -7,13 +9,20 @@
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#include <imgui.h>
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namespace OpenEngine {
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using ComponentDrawer = std::function<void(entt::registry&, entt::entity)>;
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SceneHierarchy::SceneHierarchy(const Ref<Scene>& scene)
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: scene(scene)
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{
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}
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void SceneHierarchy::SetContext(const Ref<Scene>& context)
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void SceneHierarchy::Init(const Ref<Scene>& context)
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{
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RegisterDrawer<TransformComponent>("Transform", &TransformOnImGuiRender);
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RegisterDrawer<SpriteRendererComponent>("Sprite Renderer", &SpriteOnImGuiRender);
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RegisterDrawer<CameraComponent>("Camera", &CameraOnImGuiRender);
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scene = context;
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selected_context = {};
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}
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@@ -184,11 +193,54 @@ namespace OpenEngine {
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void SceneHierarchy::DrawComponents(Entity& entity)
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{
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if (entity.HasComponent<TagComponent>())
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entity.GetComponents<TagComponent>().OnImGuiRender(entity);
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auto& reg = scene->GetRegistry();
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entt::entity handle = selected_context;
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DrawComponentDrawer<TransformComponent>(entity, "Transform");
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DrawComponentDrawer<SpriteRendererComponent>(entity, "Sprite");
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DrawComponentDrawer<CameraComponent>(entity, "Camera");
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if (!selected_context)
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return;
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entity.GetComponents<TagComponent>();
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TagOnImGuiRender(reg, entity);
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std::vector<entt::id_type> component_to_delete; // 0 is null/invalid in entt usually
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// Iterate through every component type entt knows about
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for (auto [id, storage] : reg.storage()) {
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if (storage.contains(handle)) {
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if (drawers.contains(id)) {
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bool component_marked_deletion = false;
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ImVec2 region_available = ImGui::GetContentRegionAvail();
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ImGuiTreeNodeFlags tree_node_flags = ImGuiTreeNodeFlags_DefaultOpen
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| ImGuiTreeNodeFlags_Framed
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| ImGuiTreeNodeFlags_AllowOverlap;
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2{ 4, 4 });
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float line_height = ImGui::GetFontSize() + ImGui::GetStyle().FramePadding.y * 2.0f;
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bool opened = ImGui::TreeNodeEx((void*)(intptr_t)id, tree_node_flags, "%s", drawers[id].name.c_str());
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ImGui::SameLine(region_available.x - line_height * 0.5f);
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ImGui::PushStyleColor(ImGuiCol_Button, { 0.290f, 0.301f, 0.388f, 1.0f });
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if (ImGui::Button("...", ImVec2{ line_height, line_height }))
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ImGui::OpenPopup("component_settings");
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ImGui::PopStyleColor();
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ImGui::PopStyleVar();
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if (ImGui::BeginPopup("component_settings")) {
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if (ImGui::MenuItem("Remove component"))
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component_to_delete.emplace_back(id);
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ImGui::EndPopup();
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}
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if (opened) {
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drawers[id].draw_func(reg, handle);
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ImGui::TreePop();
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}
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}
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}
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}
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for (auto& id : component_to_delete)
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drawers[id].remove_func(reg, entity);
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}
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}
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