adding editor

This commit is contained in:
Erris
2026-02-10 09:41:34 +01:00
parent f39784795f
commit 14be855a9a
7 changed files with 351 additions and 191 deletions

135
editor/include/e_sandbox2d.hpp Executable file
View File

@@ -0,0 +1,135 @@
#ifndef SANDBOX2D_HPP
#define SANDBOX2D_HPP
#include <open_engine.hpp>
#include <view_layer.hpp>
#include <glm/ext/matrix_transform.hpp>
#include <glm/glm.hpp>
class Sandbox2DLayer : public ViewLayer
{
public:
Sandbox2DLayer()
: ViewLayer("sandbox_2d", (float)OpenEngine::Application::Get().GetWindow().GetWidth() /
OpenEngine::Application::Get().GetWindow().GetHeight(), 1.0f)
{
}
~Sandbox2DLayer() {};
void OnAttach() override
{
OE_PROFILE_FUNCTION();
{
OE_PROFILE_SCOPE("Texture2D Creation");
face = OpenEngine::Texture2D::Create("assets/textures/awesomeface.png");
}
OpenEngine::FramebufferSpecification specs;
specs.width = 1280;
specs.height = 720;
GetFramebuffer() = OpenEngine::FrameBuffer::Create(specs);
atlas = OpenEngine::Texture2D::Create("assets/textures/rpg-spritesheet.png");
stairs = OpenEngine::Subtexture2D::CreateFromCoords(atlas, {7, 6}, {64, 64}, { 1, 1 });
tree = OpenEngine::Subtexture2D::CreateFromCoords(atlas, {2, 1}, {64, 64}, { 1, 2 });
grid_camera = OpenEngine::CreateRef<OpenEngine::OrthographicCamera>(-1, 1, -1, 1);
grid_shader = OpenEngine::Shader::Create("assets/shaders/grid.glsl");
}
void OnDetach() override
{
}
void OnUpdate() override
{
{
OE_PROFILE_SCOPE("Setting up Rendering");
GetCamera().OnUpdate();
GetFramebuffer()->Bind();
OpenEngine::RenderCommand::SetClearColor({0.11f, 0.11f, 0.15f, 1.0f});
OpenEngine::RenderCommand::Clear();
}
{
OpenEngine::Renderer2D::BeginScene(*grid_camera);
grid_shader->Bind();
grid_shader->SetMat4("u_ViewProjection", grid_camera->GetViewProjectionMatrix());
glm::mat4 inverseVP = glm::inverse(GetCamera().GetCamera().GetViewProjectionMatrix());
grid_shader->SetMat4("u_InverseViewProjection", inverseVP);
OpenEngine::Transform screen = {glm::vec3(0.0f, 0.0f, -0.9f), glm::vec3(2.0f, 2.0f, 0.0f), 0.0f};
OpenEngine::Renderer2D::DrawQuad(screen, glm::vec4(0.8f, 0.4f, 0.3f, 1.0f));
OpenEngine::Renderer2D::EndScene();
grid_shader->Unbind();
}
OpenEngine::Renderer2D::BeginScene(GetCamera().GetCamera());
{
OE_PROFILE_SCOPE("Drawing Quads");
OpenEngine::Transform tr1 = {glm::vec3(0.0f, 0.0f, -0.1f), glm::vec3(1.0f, 1.0f, 0.0f), angle};
OpenEngine::Transform tr3 = {glm::vec3(-0.5f, -0.5f, 0.0f), glm::vec3(1.0f, 0.5f, 0.0f), angle * 0.5f};
OpenEngine::Renderer2D::DrawQuad(tr1, face);
OpenEngine::Renderer2D::DrawQuad(tr3, rectangle_color);
}
OpenEngine::Renderer2D::EndScene();
OpenEngine::Renderer2D::BeginScene(GetCamera().GetCamera());
for (float y = -5.0f; y < 5.0f; y += 0.5f) {
for (float x = -5.0f; x < 5.0f; x += 0.5f) {
glm::vec4 gradient_color = {(x + 5.0f) / 10.0f, 0.3f, (y + 5.0f) / 10.0f, 1.0f};
OpenEngine::Renderer2D::DrawQuad({{x, y, 0.0f}, glm::vec3(0.45f, 0.45f, 0.0f)}, gradient_color);
}
}
OpenEngine::Transform tr2 = {glm::vec3(0, 0, 0.2f), glm::vec3(1.0f, 1.0f, 0.0f), 0.0f};
OpenEngine::Transform tr4 = {glm::vec3(-1.0, 0.0, 0.2f), glm::vec3(1.0f, 2.0f, 0.0f), 0.0f};
OpenEngine::Renderer2D::DrawQuad(tr2, stairs);
OpenEngine::Renderer2D::DrawQuad(tr4, tree);
auto& cursor = GetCursorPos();
OpenEngine::Transform tr5 = {glm::vec3(cursor.x, cursor.y, 0.9f), glm::vec3(0.1f, 0.1f, 0.0f), 0.0f};
OpenEngine::Renderer2D::DrawQuad(tr5, {1, 1, 1, 1});
OpenEngine::Renderer2D::EndScene();
GetFramebuffer()->Unbind();
}
void OnEvent(OpenEngine::Event& event) override
{
OE_PROFILE_FUNCTION();
OpenEngine::EventDispatcher dispatcher(event);
//dispatcher.Dispatch<OpenEngine::KeyPressedEvent>(BIND_EVENT_FN(Sandbox2DLayer::StopRunning));
{
OE_PROFILE_SCOPE("Camera OnEvent");
GetCamera().OnEvent(event);
}
}
private:
OpenEngine::Ref<OpenEngine::Texture2D> face;
OpenEngine::Ref<OpenEngine::Texture2D> atlas;
OpenEngine::Ref<OpenEngine::Subtexture2D> stairs, tree;
OpenEngine::Ref<OpenEngine::Shader> grid_shader;
OpenEngine::Ref<OpenEngine::OrthographicCamera> grid_camera;
float angle;
glm::vec4 rectangle_color = {0.8f, 0.2f, 0.7f, 1.0f};
};
#endif // SANDBOX2D_HPP

View File

@@ -1,11 +1,13 @@
#ifndef EDITOR_HPP #ifndef EDITOR_HPP
#define EDITOR_HPP #define EDITOR_HPP
#include "open_engine/renderer/renderer2d.hpp" #include "open_engine/input/input_system.hpp"
#include <view_layer.hpp>
#include <open_engine.hpp> #include <open_engine.hpp>
#include <glm/ext/matrix_transform.hpp> #include <glm/ext/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp> #include <glm/gtc/type_ptr.hpp>
#include <glm/matrix.hpp>
#include <glm/fwd.hpp> #include <glm/fwd.hpp>
#include <imgui.h> #include <imgui.h>
#include <glad/glad.h> #include <glad/glad.h>
@@ -14,9 +16,9 @@
class EditorLayer : public OpenEngine::Layer class EditorLayer : public OpenEngine::Layer
{ {
public: public:
EditorLayer() EditorLayer(OpenEngine::Ref<ViewLayer>& view_layer)
: OpenEngine::Layer("editor_layer"), : OpenEngine::Layer("editor_layer"),
camera(1280.0f / 720.0f, 1.0f) view(view_layer)
{ {
} }
~EditorLayer() {}; ~EditorLayer() {};
@@ -24,16 +26,6 @@ class EditorLayer : public OpenEngine::Layer
void OnAttach() override void OnAttach() override
{ {
OE_PROFILE_FUNCTION(); OE_PROFILE_FUNCTION();
{
OE_PROFILE_SCOPE("Texture2D Creation");
face = OpenEngine::Texture2D::Create("assets/textures/awesomeface.png");
}
OpenEngine::FramebufferSpecification specs;
specs.width = 1280;
specs.height = 720;
framebuffer = OpenEngine::FrameBuffer::Create(specs);
} }
void OnDetach() override void OnDetach() override
@@ -44,41 +36,13 @@ class EditorLayer : public OpenEngine::Layer
{ {
OpenEngine::Renderer2D::ResetStats(); OpenEngine::Renderer2D::ResetStats();
OE_PROFILE_FUNCTION()
{ {
camera.OnUpdate(); OE_PROFILE_FUNCTION();
framebuffer->Bind();
OE_PROFILE_SCOPE("Setting up Rendering"); view->GetCamera().OnUpdate();
OpenEngine::RenderCommand::SetClearColor({0.11f, 0.11f, 0.15f, 1.0f});
OpenEngine::RenderCommand::Clear();
OpenEngine::Renderer2D::BeginScene(camera.GetCamera());
}
{
OE_PROFILE_SCOPE("Drawing Quads");
OpenEngine::Transform tr1 = {glm::vec3(0.0f, 0.0f, -0.1f), glm::vec3(1.0f, 1.0f, 0.0f), angle};
OpenEngine::Transform tr3 = {glm::vec3(-0.5f, -0.5f, 0.0f), glm::vec3(1.0f, 0.5f, 0.0f), angle * 0.5f};
OpenEngine::Renderer2D::DrawQuad(tr1, face);
OpenEngine::Renderer2D::DrawQuad(tr3, rectangle_color);
} }
OpenEngine::Renderer2D::EndScene(); OpenEngine::Renderer2D::EndScene();
OpenEngine::Renderer2D::BeginScene(camera.GetCamera());
for (float y = -5.0f; y < 5.0f; y += 0.5f) {
for (float x = -5.0f; x < 5.0f; x += 0.5f) {
glm::vec4 gradient_color = {(x + 5.0f) / 10.0f, 0.3f, (y + 5.0f) / 10.0f, 1.0f};
OpenEngine::Renderer2D::DrawQuad({{x, y, 0.0f}, glm::vec3(0.45f, 0.45f, 0.0f)}, gradient_color);
}
}
OpenEngine::Renderer2D::EndScene();
framebuffer->Unbind();
} }
void OnEvent(OpenEngine::Event& event) override void OnEvent(OpenEngine::Event& event) override
@@ -87,20 +51,65 @@ class EditorLayer : public OpenEngine::Layer
{ {
OE_PROFILE_SCOPE("Camera OnEvent"); OE_PROFILE_SCOPE("Camera OnEvent");
camera.OnEvent(event); view->GetCamera().OnEvent(event);
} }
} }
float remap(float value, float minInput, float maxInput, float minOutput, float maxOutput) {
// 1. Normalize the input to a 0.0 - 1.0 range
float t = (value - minInput) / (maxInput - minInput);
// 2. Use glm::mix to interpolate between the output range
return glm::mix(minOutput, maxOutput, t);
}
glm::vec3 ScreenToWorld(
float screenX,
float screenY,
float screenZ, // depth value (0.0 = near plane, 1.0 = far plane)
const glm::mat4& view,
const glm::mat4& projection,
int viewportWidth,
int viewportHeight)
{
// 1. Convert screen coordinates to normalized device coordinates (NDC)
// Screen space: origin at top-left, Y points down
// NDC space: origin at center, range [-1, 1] for x and y
float x = (2.0f * screenX) / viewportWidth - 1.0f;
float y = 1.0f - (2.0f * screenY) / viewportHeight; // Flip Y
float z = 2.0f * screenZ - 1.0f; // [0,1] -> [-1,1]
glm::vec4 clipCoords(x, y, z, 1.0f);
// 2. Transform from clip space to view space
glm::mat4 invProjection = glm::inverse(projection);
glm::vec4 viewCoords = invProjection * clipCoords;
// 3. Transform from view space to world space
glm::mat4 invView = glm::inverse(view);
glm::vec4 worldCoords = invView * viewCoords;
// 4. Perspective divide
if (worldCoords.w != 0.0f) {
worldCoords /= worldCoords.w;
}
return glm::vec3(worldCoords);
}
void OnImGuiRender() override void OnImGuiRender() override
{ {
OE_PROFILE_FUNCTION(); OE_PROFILE_FUNCTION();
OpenEngine::Ref<OpenEngine::FrameBuffer> framebuffer = view->GetFramebuffer();
ImGui::DockSpaceOverViewport(); ImGui::DockSpaceOverViewport();
ImGui::Begin("Square settings"); ImGui::Begin("Square settings");
ImGui::SliderFloat("Angle", &angle, -360, 360); //ImGui::SliderFloat("Angle", &angle, -360, 360);
ImGui::ColorPicker4("Rectangle color", &rectangle_color[0]); //ImGui::ColorPicker4("Rectangle color", &rectangle_color[0]);
for (auto& result : profiling_results) for (auto& result : profiling_results)
{ {
@@ -120,10 +129,51 @@ class EditorLayer : public OpenEngine::Layer
framebuffer->Resize(viewport_panel_size.x, viewport_panel_size.y); framebuffer->Resize(viewport_panel_size.x, viewport_panel_size.y);
viewport_size = { viewport_panel_size.x, viewport_panel_size.y }; viewport_size = { viewport_panel_size.x, viewport_panel_size.y };
camera.OnResize(viewport_panel_size.x, viewport_panel_size.y); view->GetCamera().OnResize(viewport_panel_size.x, viewport_panel_size.y);
} }
uint32_t texture_id = framebuffer->GetColorAttachmentRendererID(); uint32_t texture_id = framebuffer->GetColorAttachmentRendererID();
ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_None;
if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags))
{
if (ImGui::BeginTabItem("Avocado"))
{
ImVec2 imgui_cursor_position = ImGui::GetCursorScreenPos();
auto pair_position = OpenEngine::Input::GetMousePosition();
glm::vec2 mouse_position = { pair_position.first, pair_position.second };
int max_x = viewport_size.x + imgui_cursor_position.x;
int max_y = viewport_size.y + imgui_cursor_position.y;
if ((mouse_position.x <= max_x && mouse_position.x >= imgui_cursor_position.x)
&& (mouse_position.y <= max_y && mouse_position.y >= imgui_cursor_position.y)) {
float x = mouse_position.x - imgui_cursor_position.x;
float y = mouse_position.y - imgui_cursor_position.y;
auto& camera = view->GetCamera().GetCamera();
auto world_coords = ScreenToWorld(x, y, 0.0f,
camera.GetViewMatrix(),
camera.GetProjectionMatrix(),
viewport_size.x,
viewport_size.y);
view->SetCursorPos({ world_coords.x, world_coords.y });
}
ImGui::Image((void*)texture_id, ImVec2{ viewport_size.x, viewport_size.y }, ImVec2{ 0, 1 }, ImVec2{ 1, 0 }); ImGui::Image((void*)texture_id, ImVec2{ viewport_size.x, viewport_size.y }, ImVec2{ 0, 1 }, ImVec2{ 1, 0 });
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Broccoli"))
{
ImGui::Text("This is the Broccoli tab!\nblah blah blah blah blah");
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Cucumber"))
{
ImGui::Text("This is the Cucumber tab!\nblah blah blah blah blah");
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
ImGui::End(); ImGui::End();
ImGui::PopStyleVar(); ImGui::PopStyleVar();
@@ -143,20 +193,16 @@ class EditorLayer : public OpenEngine::Layer
ImGui::Text("\t\tQuad count: %d", stats.quad_count); ImGui::Text("\t\tQuad count: %d", stats.quad_count);
ImGui::Text("\t\tVertices count: %d", stats.GetToralVertexCount()); ImGui::Text("\t\tVertices count: %d", stats.GetToralVertexCount());
ImGui::Text("\t\tIndices count: %d", stats.GetToralIndexCount()); ImGui::Text("\t\tIndices count: %d", stats.GetToralIndexCount());
ImGui::ShowDemoWindow();
ImGui::End(); ImGui::End();
} }
private: private:
float angle = 0.0f;
OpenEngine::Ref<OpenEngine::Texture2D> face;
OpenEngine::OrthographicCameraController camera;
std::vector<OpenEngine::Time::ProfilingResult> profiling_results; std::vector<OpenEngine::Time::ProfilingResult> profiling_results;
glm::vec2 viewport_size = { 0.0f, 0.0f }; glm::vec2 viewport_size = { 0.0f, 0.0f };
OpenEngine::Ref<OpenEngine::FrameBuffer> framebuffer;
glm::vec4 rectangle_color = {0.8f, 0.2f, 0.7f, 1.0f}; OpenEngine::Ref<ViewLayer> view;
}; };
class EditorApp : public OpenEngine::Application class EditorApp : public OpenEngine::Application

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@@ -0,0 +1,76 @@
#ifndef LEVEL_EDITOR_HPP
#define LEVEL_EDITOR_HPP
#include <view_layer.hpp>
#include <open_engine.hpp>
class LevelEditor : public ViewLayer
{
public:
LevelEditor()
: ViewLayer("level_editor", (float)OpenEngine::Application::Get().GetWindow().GetWidth() /
OpenEngine::Application::Get().GetWindow().GetHeight(), 1.0f)
{
}
void OnAttach() override
{
OpenEngine::FramebufferSpecification specs;
specs.width = 1280;
specs.height = 720;
GetFramebuffer() = OpenEngine::FrameBuffer::Create(specs);
};
void OnUpdate() override
{
{
OE_PROFILE_SCOPE("Setting up Rendering");
GetCamera().OnUpdate();
GetFramebuffer()->Bind();
}
OpenEngine::RenderCommand::SetClearColor({0.11f, 0.11f, 0.15f, 1.0f});
OpenEngine::RenderCommand::Clear();
OpenEngine::Renderer2D::BeginScene(GetCamera().GetCamera());
for (float y = -5.0f; y < 5.0f; y += 0.5f) {
for (float x = -5.0f; x < 5.0f; x += 0.5f) {
glm::vec4 gradient_color = {(x + 5.0f) / 10.0f, 0.3f, (y + 5.0f) / 10.0f, 1.0f};
OpenEngine::Renderer2D::DrawQuad({{x, y, 0.0f}, glm::vec3(0.45f, 0.45f, 0.0f)}, gradient_color);
}
}
auto& cursor = GetCursorPos();
OE_TRACE("world coordinates: {} {}", cursor.x, cursor.y);
OpenEngine::Transform tr5 = {glm::vec3(cursor.x, cursor.y, 0.9f), glm::vec3(0.1f, 0.1f, 0.0f), 0.0f};
OpenEngine::Renderer2D::DrawQuad(tr5, {1, 1, 1, 1});
OpenEngine::Renderer2D::EndScene();
GetFramebuffer()->Unbind();
};
void OnEvent(OpenEngine::Event& event) override
{
auto& cursor = GetCursorPos();
OE_TRACE("world coordinates: {} {}", cursor.x, cursor.y);
OpenEngine::Transform tr5 = {glm::vec3(cursor.x, cursor.y, 0.9f), glm::vec3(1.0f, 1.0f, 0.0f), 0.0f};
OpenEngine::Renderer2D::DrawQuad(tr5, {1, 1, 1, 1});
OpenEngine::Renderer2D::EndScene();
GetFramebuffer()->Unbind();
};
void OnDetach() override {};
private:
};
#endif // LEVEL_EDITOR_HPP

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@@ -1,130 +0,0 @@
#ifndef SANDBOX2D_HPP
#define SANDBOX2D_HPP
#include <open_engine.hpp>
#include <dlfcn.h>
#include "imgui.h"
#include <glm/ext/matrix_transform.hpp>
#include <glm/glm.hpp>
class Sandbox2DLayer : public OpenEngine::Layer
{
public:
Sandbox2DLayer()
: OpenEngine::Layer("sandbox_2d"),
camera((float)OpenEngine::Application::Get().GetWindow().GetWidth() /
OpenEngine::Application::Get().GetWindow().GetHeight(), 1.0f)
{
}
~Sandbox2DLayer() {};
void OnAttach() override
{
OE_PROFILE_FUNCTION();
bindings = {
{"fwd/bckwd", 1},
{"right/left", 0},
{"yaw", 2}
};
{
OE_PROFILE_SCOPE("Texture2D Creation");
face = OpenEngine::Texture2D::Create("assets/textures/awesomeface.png");
}
}
void OnDetach() override
{
}
void OnUpdate() override
{
OE_PROFILE_FUNCTION()
{
OE_PROFILE_SCOPE("Setting up Rendering");
OpenEngine::RenderCommand::SetClearColor({0.11f, 0.11f, 0.15f, 1.0f});
OpenEngine::RenderCommand::Clear();
OpenEngine::Renderer2D::BeginScene(camera.GetCamera());
}
static float angle = 0.0f;
float ts = OpenEngine::Time::DeltaTime();
if (angle >= 360)
angle = 0;
angle += (ts * 500.0f);
{
OE_PROFILE_SCOPE("Drawing Quads");
OpenEngine::Transform tr1 = {glm::vec3(0.5f, 0.5f, 0.2f), glm::vec3(0.3f), 20.0f};
OpenEngine::Transform tr2 = {glm::vec3(-0.2f, -0.2f, 0.1f), glm::vec3(0.5f, 0.2f, 1.0f), angle};
OpenEngine::Transform tr3 = {glm::vec3(0.0f, 0.0f, -0.1f), glm::vec3(1.0f, 1.0f, 1.0f), 45.0f};
OpenEngine::Renderer2D::DrawQuad({glm::vec3(0.5f, 0.5f, 0.0f), glm::vec3(0.3f), 20.0f}, glm::vec4(color[0], color[1], color[2], color[3]));
OpenEngine::Renderer2D::DrawQuad(tr2, {0.5f, 0.3f, 0.8f, 1.0f});
OpenEngine::Renderer2D::DrawQuad(tr3, face);
}
OpenEngine::Renderer2D::EndScene();
}
bool StopRunning(OpenEngine::KeyPressedEvent& event)
{
if (event.GetKeyCode() == OE_KEY_ESCAPE) {
OpenEngine::Application::Get().StopRunning();
return true;
}
return false;
}
void OnEvent(OpenEngine::Event& event) override
{
OE_PROFILE_FUNCTION();
OpenEngine::EventDispatcher dispatcher(event);
//dispatcher.Dispatch<OpenEngine::KeyPressedEvent>(BIND_EVENT_FN(Sandbox2DLayer::StopRunning));
{
OE_PROFILE_SCOPE("Camera OnEvent");
camera.OnEvent(event);
}
}
void OnImGuiRender() override
{
OE_PROFILE_FUNCTION();
ImGui::Begin("Square settings");
ImGui::ColorEdit4("Square color", color);
for (auto& result : profiling_results)
{
char label[50];
strcpy(label, "%.3fms ");
strcat(label, result.name);
ImGui::Text(label, result.duration);
}
profiling_results.clear();
ImGui::End();
}
private:
//OpenEngine::ShaderLibrary shader_library;
glm::vec3 square_pos = glm::vec3(0.0f);
glm::vec4 square_color = glm::vec4(1.0f);
float color[4] = {0.5f, 0.3f, 0.4f, 1.0f};
OpenEngine::Ref<OpenEngine::Texture2D> face;
std::unordered_map<std::string, unsigned int> bindings;
OpenEngine::OrthographicCameraController camera;
std::vector<OpenEngine::Time::ProfilingResult> profiling_results;
};
#endif // SANDBOX2D_HPP

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@@ -0,0 +1,28 @@
#ifndef VIEW_LAYER_HPP
#define VIEW_LAYER_HPP
#include <open_engine.hpp>
class ViewLayer : public OpenEngine::Layer
{
public:
ViewLayer(const char* layer_name, float ratio, float zoom_level)
: OpenEngine::Layer(layer_name),
camera(ratio, zoom_level)
{
}
OpenEngine::Ref<OpenEngine::FrameBuffer>& GetFramebuffer() { return framebuffer; };
OpenEngine::OrthographicCameraController& GetCamera() { return camera; };
void SetCursorPos(const glm::vec2& pos) { cursor_position = pos; };
const glm::vec2& GetCursorPos() { return cursor_position; };
private:
OpenEngine::Ref<OpenEngine::FrameBuffer> framebuffer;
OpenEngine::OrthographicCameraController camera;
glm::vec2 cursor_position = { 0.0f, 0.0f };
};
#endif // VIEW_LAYER_HPP

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@@ -1,6 +1,6 @@
#include <open_engine/core.hpp> #include <open_engine/core.hpp>
#include <control_layer.hpp> #include <control_layer.hpp>
#include <sandbox2d.hpp> #include <e_sandbox2d.hpp>
#include <editor.hpp> #include <editor.hpp>
ControlLayer::ControlLayer(OpenEngine::Ref<OpenEngine::Layer> layer) ControlLayer::ControlLayer(OpenEngine::Ref<OpenEngine::Layer> layer)
@@ -15,7 +15,7 @@ void ControlLayer::OnUpdate()
bool ControlLayer::StopRunning(OpenEngine::KeyPressedEvent& event) bool ControlLayer::StopRunning(OpenEngine::KeyPressedEvent& event)
{ {
if (event.GetKeyCode() == OE_KEY_ESCAPE) { if (event.GetKeyCode() == OE_KEY_ESCAPE) {
OpenEngine::Application::Get().StopRunning(); OpenEngine::Application::Get().Close();
return true; return true;
} }

View File

@@ -1,20 +1,25 @@
#include <open_engine/entry_point.hpp> #include <open_engine/entry_point.hpp>
#include <open_engine.hpp> #include <open_engine.hpp>
#include <editor.hpp>
#include <editor.hpp>
#include <level_editor.hpp>
#include <e_sandbox2d.hpp>
#include <control_layer.hpp> #include <control_layer.hpp>
#include <overlay.hpp> #include <overlay.hpp>
#include <modding.hpp> #include <modding.hpp>
#include <editor.hpp> #include <memory>
EditorApp::EditorApp() EditorApp::EditorApp()
: Application("OpenEngine Editor")
{ {
OpenEngine::Ref<OpenEngine::Layer> initial_layer = std::make_shared<EditorLayer>();
OpenEngine::Ref<OpenEngine::Layer> control_layer = std::make_shared<ControlLayer>(initial_layer);
OpenEngine::Ref<OpenEngine::Layer> modding_layer = std::make_shared<Modding>(); OpenEngine::Ref<OpenEngine::Layer> modding_layer = std::make_shared<Modding>();
OpenEngine::Ref<ViewLayer> view = OpenEngine::CreateRef<LevelEditor>();
OpenEngine::Ref<OpenEngine::Layer> initial_layer = std::make_shared<EditorLayer>(view);
OpenEngine::Ref<OpenEngine::Layer> control_layer = std::make_shared<ControlLayer>(initial_layer);
QueueLayerPush(view);
QueueLayerPush(initial_layer); QueueLayerPush(initial_layer);
QueueLayerPush(control_layer); QueueLayerPush(control_layer);
QueueLayerPush(modding_layer); QueueLayerPush(modding_layer);