adding editor
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@@ -1,6 +1,6 @@
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#include <open_engine/core.hpp>
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#include <control_layer.hpp>
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#include <sandbox2d.hpp>
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#include <e_sandbox2d.hpp>
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#include <editor.hpp>
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ControlLayer::ControlLayer(OpenEngine::Ref<OpenEngine::Layer> layer)
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@@ -15,7 +15,7 @@ void ControlLayer::OnUpdate()
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bool ControlLayer::StopRunning(OpenEngine::KeyPressedEvent& event)
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{
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if (event.GetKeyCode() == OE_KEY_ESCAPE) {
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OpenEngine::Application::Get().StopRunning();
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OpenEngine::Application::Get().Close();
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return true;
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}
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@@ -1,20 +1,25 @@
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#include <open_engine/entry_point.hpp>
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#include <open_engine.hpp>
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#include <editor.hpp>
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#include <editor.hpp>
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#include <level_editor.hpp>
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#include <e_sandbox2d.hpp>
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#include <control_layer.hpp>
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#include <overlay.hpp>
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#include <modding.hpp>
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#include <editor.hpp>
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#include <memory>
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EditorApp::EditorApp()
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: Application("OpenEngine Editor")
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{
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OpenEngine::Ref<OpenEngine::Layer> initial_layer = std::make_shared<EditorLayer>();
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OpenEngine::Ref<OpenEngine::Layer> control_layer = std::make_shared<ControlLayer>(initial_layer);
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OpenEngine::Ref<OpenEngine::Layer> modding_layer = std::make_shared<Modding>();
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OpenEngine::Ref<ViewLayer> view = OpenEngine::CreateRef<LevelEditor>();
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OpenEngine::Ref<OpenEngine::Layer> initial_layer = std::make_shared<EditorLayer>(view);
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OpenEngine::Ref<OpenEngine::Layer> control_layer = std::make_shared<ControlLayer>(initial_layer);
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QueueLayerPush(view);
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QueueLayerPush(initial_layer);
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QueueLayerPush(control_layer);
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QueueLayerPush(modding_layer);
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