adding editor

This commit is contained in:
Erris
2026-02-10 09:41:34 +01:00
parent f39784795f
commit 14be855a9a
7 changed files with 351 additions and 191 deletions

View File

@@ -1,11 +1,13 @@
#ifndef EDITOR_HPP
#define EDITOR_HPP
#include "open_engine/renderer/renderer2d.hpp"
#include "open_engine/input/input_system.hpp"
#include <view_layer.hpp>
#include <open_engine.hpp>
#include <glm/ext/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/matrix.hpp>
#include <glm/fwd.hpp>
#include <imgui.h>
#include <glad/glad.h>
@@ -14,9 +16,9 @@
class EditorLayer : public OpenEngine::Layer
{
public:
EditorLayer()
EditorLayer(OpenEngine::Ref<ViewLayer>& view_layer)
: OpenEngine::Layer("editor_layer"),
camera(1280.0f / 720.0f, 1.0f)
view(view_layer)
{
}
~EditorLayer() {};
@@ -24,16 +26,6 @@ class EditorLayer : public OpenEngine::Layer
void OnAttach() override
{
OE_PROFILE_FUNCTION();
{
OE_PROFILE_SCOPE("Texture2D Creation");
face = OpenEngine::Texture2D::Create("assets/textures/awesomeface.png");
}
OpenEngine::FramebufferSpecification specs;
specs.width = 1280;
specs.height = 720;
framebuffer = OpenEngine::FrameBuffer::Create(specs);
}
void OnDetach() override
@@ -44,41 +36,13 @@ class EditorLayer : public OpenEngine::Layer
{
OpenEngine::Renderer2D::ResetStats();
OE_PROFILE_FUNCTION()
{
camera.OnUpdate();
framebuffer->Bind();
OE_PROFILE_FUNCTION();
OE_PROFILE_SCOPE("Setting up Rendering");
OpenEngine::RenderCommand::SetClearColor({0.11f, 0.11f, 0.15f, 1.0f});
OpenEngine::RenderCommand::Clear();
OpenEngine::Renderer2D::BeginScene(camera.GetCamera());
}
{
OE_PROFILE_SCOPE("Drawing Quads");
OpenEngine::Transform tr1 = {glm::vec3(0.0f, 0.0f, -0.1f), glm::vec3(1.0f, 1.0f, 0.0f), angle};
OpenEngine::Transform tr3 = {glm::vec3(-0.5f, -0.5f, 0.0f), glm::vec3(1.0f, 0.5f, 0.0f), angle * 0.5f};
OpenEngine::Renderer2D::DrawQuad(tr1, face);
OpenEngine::Renderer2D::DrawQuad(tr3, rectangle_color);
view->GetCamera().OnUpdate();
}
OpenEngine::Renderer2D::EndScene();
OpenEngine::Renderer2D::BeginScene(camera.GetCamera());
for (float y = -5.0f; y < 5.0f; y += 0.5f) {
for (float x = -5.0f; x < 5.0f; x += 0.5f) {
glm::vec4 gradient_color = {(x + 5.0f) / 10.0f, 0.3f, (y + 5.0f) / 10.0f, 1.0f};
OpenEngine::Renderer2D::DrawQuad({{x, y, 0.0f}, glm::vec3(0.45f, 0.45f, 0.0f)}, gradient_color);
}
}
OpenEngine::Renderer2D::EndScene();
framebuffer->Unbind();
}
void OnEvent(OpenEngine::Event& event) override
@@ -87,20 +51,65 @@ class EditorLayer : public OpenEngine::Layer
{
OE_PROFILE_SCOPE("Camera OnEvent");
camera.OnEvent(event);
view->GetCamera().OnEvent(event);
}
}
float remap(float value, float minInput, float maxInput, float minOutput, float maxOutput) {
// 1. Normalize the input to a 0.0 - 1.0 range
float t = (value - minInput) / (maxInput - minInput);
// 2. Use glm::mix to interpolate between the output range
return glm::mix(minOutput, maxOutput, t);
}
glm::vec3 ScreenToWorld(
float screenX,
float screenY,
float screenZ, // depth value (0.0 = near plane, 1.0 = far plane)
const glm::mat4& view,
const glm::mat4& projection,
int viewportWidth,
int viewportHeight)
{
// 1. Convert screen coordinates to normalized device coordinates (NDC)
// Screen space: origin at top-left, Y points down
// NDC space: origin at center, range [-1, 1] for x and y
float x = (2.0f * screenX) / viewportWidth - 1.0f;
float y = 1.0f - (2.0f * screenY) / viewportHeight; // Flip Y
float z = 2.0f * screenZ - 1.0f; // [0,1] -> [-1,1]
glm::vec4 clipCoords(x, y, z, 1.0f);
// 2. Transform from clip space to view space
glm::mat4 invProjection = glm::inverse(projection);
glm::vec4 viewCoords = invProjection * clipCoords;
// 3. Transform from view space to world space
glm::mat4 invView = glm::inverse(view);
glm::vec4 worldCoords = invView * viewCoords;
// 4. Perspective divide
if (worldCoords.w != 0.0f) {
worldCoords /= worldCoords.w;
}
return glm::vec3(worldCoords);
}
void OnImGuiRender() override
{
OE_PROFILE_FUNCTION();
OpenEngine::Ref<OpenEngine::FrameBuffer> framebuffer = view->GetFramebuffer();
ImGui::DockSpaceOverViewport();
ImGui::Begin("Square settings");
ImGui::SliderFloat("Angle", &angle, -360, 360);
ImGui::ColorPicker4("Rectangle color", &rectangle_color[0]);
//ImGui::SliderFloat("Angle", &angle, -360, 360);
//ImGui::ColorPicker4("Rectangle color", &rectangle_color[0]);
for (auto& result : profiling_results)
{
@@ -120,10 +129,51 @@ class EditorLayer : public OpenEngine::Layer
framebuffer->Resize(viewport_panel_size.x, viewport_panel_size.y);
viewport_size = { viewport_panel_size.x, viewport_panel_size.y };
camera.OnResize(viewport_panel_size.x, viewport_panel_size.y);
view->GetCamera().OnResize(viewport_panel_size.x, viewport_panel_size.y);
}
uint32_t texture_id = framebuffer->GetColorAttachmentRendererID();
ImGui::Image((void*)texture_id, ImVec2{ viewport_size.x, viewport_size.y }, ImVec2{ 0, 1 }, ImVec2{ 1, 0 });
ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_None;
if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags))
{
if (ImGui::BeginTabItem("Avocado"))
{
ImVec2 imgui_cursor_position = ImGui::GetCursorScreenPos();
auto pair_position = OpenEngine::Input::GetMousePosition();
glm::vec2 mouse_position = { pair_position.first, pair_position.second };
int max_x = viewport_size.x + imgui_cursor_position.x;
int max_y = viewport_size.y + imgui_cursor_position.y;
if ((mouse_position.x <= max_x && mouse_position.x >= imgui_cursor_position.x)
&& (mouse_position.y <= max_y && mouse_position.y >= imgui_cursor_position.y)) {
float x = mouse_position.x - imgui_cursor_position.x;
float y = mouse_position.y - imgui_cursor_position.y;
auto& camera = view->GetCamera().GetCamera();
auto world_coords = ScreenToWorld(x, y, 0.0f,
camera.GetViewMatrix(),
camera.GetProjectionMatrix(),
viewport_size.x,
viewport_size.y);
view->SetCursorPos({ world_coords.x, world_coords.y });
}
ImGui::Image((void*)texture_id, ImVec2{ viewport_size.x, viewport_size.y }, ImVec2{ 0, 1 }, ImVec2{ 1, 0 });
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Broccoli"))
{
ImGui::Text("This is the Broccoli tab!\nblah blah blah blah blah");
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Cucumber"))
{
ImGui::Text("This is the Cucumber tab!\nblah blah blah blah blah");
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
ImGui::End();
ImGui::PopStyleVar();
@@ -143,20 +193,16 @@ class EditorLayer : public OpenEngine::Layer
ImGui::Text("\t\tQuad count: %d", stats.quad_count);
ImGui::Text("\t\tVertices count: %d", stats.GetToralVertexCount());
ImGui::Text("\t\tIndices count: %d", stats.GetToralIndexCount());
ImGui::ShowDemoWindow();
ImGui::End();
}
private:
float angle = 0.0f;
OpenEngine::Ref<OpenEngine::Texture2D> face;
OpenEngine::OrthographicCameraController camera;
std::vector<OpenEngine::Time::ProfilingResult> profiling_results;
glm::vec2 viewport_size = { 0.0f, 0.0f };
OpenEngine::Ref<OpenEngine::FrameBuffer> framebuffer;
glm::vec4 rectangle_color = {0.8f, 0.2f, 0.7f, 1.0f};
OpenEngine::Ref<ViewLayer> view;
};
class EditorApp : public OpenEngine::Application