Before adding new layer popping mechanisms

This commit is contained in:
Erris
2026-01-21 23:00:57 +01:00
parent 9c41714b96
commit 14134c7d2f
6 changed files with 443 additions and 0 deletions

View File

@@ -0,0 +1,27 @@
#ifndef RENDERER2D_HPP
#define RENDERER2D_HPP
#include "open_engine/core.hpp"
#include "open_engine/orthographic_camera.hpp"
#include "open_engine/renderer/texture.hpp"
#include <glm/fwd.hpp>
namespace OpenEngine {
class Renderer2D
{
public:
static void Init();
static void Shutdown();
static void BeginScene(const OrthographicCamera& camera);
static void EndScene();
static void DrawQuad(const glm::vec2& position, const glm::vec2& size, const glm::vec4& color);
static void DrawQuad(const glm::vec3& position, const glm::vec2& size, const glm::vec4& color);
static void DrawQuad(const glm::vec2& position, const glm::vec2& size, const Ref<Texture2D>& texture);
static void DrawQuad(const glm::vec3& position, const glm::vec2& size, const Ref<Texture2D>& texture);
};
}
#endif // RENDERER2D_HPP