Before adding new layer popping mechanisms
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91
application/include/sandbox2d.hpp
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91
application/include/sandbox2d.hpp
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#ifndef SANDBOX2D_HPP
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#define SANDBOX2D_HPP
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#include <dlfcn.h>
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#include <open_engine.hpp>
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#include "imgui.h"
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#include <glm/ext/matrix_transform.hpp>
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#include <glm/glm.hpp>
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class Sandbox2DLayer : public OpenEngine::Layer
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{
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public:
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Sandbox2DLayer()
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: OpenEngine::Layer("sandbox_2d"),
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camera((float)OpenEngine::Application::Get().GetWindow().GetWidth() /
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OpenEngine::Application::Get().GetWindow().GetHeight(), 1.0f)
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{
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}
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~Sandbox2DLayer() {};
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void OnAttach() override
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{
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bindings = {
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{"fwd/bckwd", 1},
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{"right/left", 0},
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{"yaw", 2}
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};
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face = OpenEngine::Texture2D::Create("assets/textures/awesomeface.png");
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}
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void OnDetach() override
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{
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}
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void OnUpdate() override
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{
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OpenEngine::RenderCommand::SetClearColor({0.11f, 0.11f, 0.15f, 1.0f});
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OpenEngine::RenderCommand::Clear();
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OpenEngine::Renderer2D::BeginScene(camera.GetCamera());
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OpenEngine::Renderer2D::DrawQuad(glm::vec2(0.5f, 0.5f), glm::vec2(0.3f), glm::vec4(color[0], color[1], color[2], color[3]));
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OpenEngine::Renderer2D::DrawQuad(glm::vec2(-0.2f, -0.2f), glm::vec2(0.5f, 0.2f), {0.5f, 0.3f, 0.8f, 1.0f});
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OpenEngine::Renderer2D::DrawQuad(glm::vec3(0.0f, 0.0f, -0.1f), glm::vec2(1.0f, 1.0f), face);
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OpenEngine::Renderer2D::EndScene();
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}
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bool StopRunning(OpenEngine::KeyPressedEvent& event)
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{
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if (event.GetKeyCode() == OE_KEY_ESCAPE) {
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OpenEngine::Application::Get().StopRunning();
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return true;
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}
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return false;
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}
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void OnEvent(OpenEngine::Event& event) override
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{
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OpenEngine::EventDispatcher dispatcher(event);
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//dispatcher.Dispatch<OpenEngine::KeyPressedEvent>(BIND_EVENT_FN(Sandbox2DLayer::StopRunning));
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camera.OnEvent(event);
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}
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void OnImGuiRender() override
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{
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ImGui::Begin("Square settings");
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ImGui::ColorEdit4("Square color", color);
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ImGui::End();
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}
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private:
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//OpenEngine::ShaderLibrary shader_library;
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glm::vec3 square_pos = glm::vec3(0.0f);
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glm::vec4 square_color = glm::vec4(1.0f);
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float color[4] = {0.5f, 0.3f, 0.4f, 1.0f};
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OpenEngine::Ref<OpenEngine::Texture2D> face;
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std::unordered_map<std::string, unsigned int> bindings;
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OpenEngine::OrthographicCameraController camera = {1280.0f / 1440.0f, 1.0f};
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};
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#endif // SANDBOX2D_HPP
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