transform guizmos, math and bugfixing file open/save
This commit is contained in:
@@ -3,6 +3,12 @@
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#include <open_engine.hpp>
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#include "open_engine/core.hpp"
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#include "open_engine/events/event.hpp"
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#include "open_engine/events/key_event.hpp"
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#include "open_engine/logging.hpp"
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#include "open_engine/math/math.hpp"
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#include "open_engine/scene/components.hpp"
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#include "panels/scene_hierarchy.hpp"
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//#include <imfilebrowser.h>
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@@ -14,6 +20,7 @@
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#include <GLFW/glfw3.h>
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#include <cstdint>
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#include <imgui.h>
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#include <ImGuizmo.h>
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namespace OpenEngine {
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@@ -68,16 +75,6 @@ namespace OpenEngine {
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scene = CreateRef<Scene>();
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//sq_entity = scene->CreateEntity("square");
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//sq_entity.AddComponents<TransformComponent>();
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//sq_entity.AddComponents<SpriteRendererComponent>(glm::vec4(1.0f, 0.0f, 0.0f, 1.0f));
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//camera_bis = scene->CreateEntity("Main camera");
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//camera_bis.AddComponents<TransformComponent>();
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//camera_bis.AddComponents<CameraComponent>();
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//camera_bis.AddComponents<NativeScriptComponent>().Bind<CameraController>();
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scene_hierarchy.SetContext(scene);
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}
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@@ -92,12 +89,10 @@ namespace OpenEngine {
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(spec.width != viewport_size.x || spec.height != viewport_size.y))
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{
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framebuffer->Resize((uint32_t)viewport_size.x, (uint32_t)viewport_size.y);
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//camera.OnResize(viewport_size.x, viewport_size.y);
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}
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{
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OE_PROFILE_SCOPE("Setting up Rendering");
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//camera.OnUpdate();
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framebuffer->Bind();
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scene->OnViewportResize((uint32_t)viewport_size.x, (uint32_t)viewport_size.y);
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@@ -107,36 +102,49 @@ namespace OpenEngine {
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RenderCommand::SetClearColor({0.11f, 0.11f, 0.15f, 1.0f});
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RenderCommand::Clear();
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//Renderer2D::BeginScene(camera.GetCamera());
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/*
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for (float y = -5.0f; y < 5.0f; y += 0.5f) {
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for (float x = -5.0f; x < 5.0f; x += 0.5f) {
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glm::vec4 gradient_color = {(x + 5.0f) / 10.0f, 0.3f, (y + 5.0f) / 10.0f, 1.0f};
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Renderer2D::DrawQuad({{x, y, 0.0f}, glm::vec3(0.45f, 0.45f, 0.0f)}, gradient_color);
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}
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}
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Transform tr5 = {
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glm::vec3(world_pos_cursor.x, world_pos_cursor.y, 0.9f),
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glm::vec3(0.1f, 0.1f, 0.0f), 0.0f};
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Renderer2D::DrawQuad(tr5, {1, 1, 1, 1});
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*/
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scene->OnUpdate();
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//Renderer2D::EndScene();
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framebuffer->Unbind();
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}
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bool EditorKeyBinds(KeyPressedEvent& event)
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{
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if (event.GetRepeatCount() > 0)
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return false;
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bool control = Input::IsKeyPressed(Key::LeftControl) || Input::IsKeyPressed(Key::RightControl);
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bool shift = Input::IsKeyPressed(Key::LeftShift) || Input::IsKeyPressed(Key::RightShift);
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switch(event.GetKeyCode()) {
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case KeyCode::Q: {
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guizmo_operation = -1;
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break;
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}
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case KeyCode::W: {
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guizmo_operation = ImGuizmo::OPERATION::TRANSLATE;
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break;
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}
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case KeyCode::E: {
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guizmo_operation = ImGuizmo::OPERATION::ROTATE;
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break;
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}
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case KeyCode::R: {
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guizmo_operation = ImGuizmo::OPERATION::SCALE;
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break;
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}
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default:
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break;
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}
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return true;
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};
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void OnEvent(Event& event) override
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{
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OE_PROFILE_FUNCTION();
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//camera.OnEvent(event);
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}
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EventDispatcher dispatcher(event);
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dispatcher.Dispatch<KeyPressedEvent>(BIND_EVENT_FN(EditorLayer::EditorKeyBinds));
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};
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float remap(float value, float minInput, float maxInput, float minOutput, float maxOutput) {
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// 1. Normalize the input to a 0.0 - 1.0 range
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@@ -144,7 +152,7 @@ namespace OpenEngine {
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// 2. Use glm::mix to interpolate between the output range
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return glm::mix(minOutput, maxOutput, t);
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}
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};
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glm::vec3 ScreenToWorld(
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float screenX,
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@@ -188,7 +196,7 @@ namespace OpenEngine {
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ImGui::Begin("Viewport");
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bool focused = ImGui::IsWindowFocused();
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bool hovered = ImGui::IsWindowHovered();
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Application::Get().GetImGuiLayer()->SetBlockEvents(!focused || !hovered);
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Application::Get().GetImGuiLayer()->SetBlockEvents((!focused && !hovered) || ImGui::IsAnyItemActive());
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ImVec2 viewport_panel_size = ImGui::GetContentRegionAvail();
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@@ -218,6 +226,8 @@ namespace OpenEngine {
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uint32_t texture_id = framebuffer->GetColorAttachmentRendererID();
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ImGui::Image((void*)(uint64_t)texture_id, ImVec2{ viewport_size.x, viewport_size.y }, ImVec2{ 0, 1 }, ImVec2{ 1, 0 });
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DrawGuizmos();
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ImGui::End();
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ImGui::PopStyleVar();
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};
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@@ -266,6 +276,49 @@ namespace OpenEngine {
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};
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*/
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void DrawGuizmos()
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{
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Entity selected_entity = scene_hierarchy.GetSelectedEntity();
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if (selected_entity && selected_entity.HasComponent<TransformComponent>() && guizmo_operation != -1) {
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ImGuizmo::SetOrthographic(false);
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ImGuizmo::SetDrawlist();
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auto window_position = ImGui::GetWindowPos();
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auto window_size = ImGui::GetWindowSize();
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ImGuizmo::SetRect(window_position.x, window_position.y, window_size.x, window_size.y);
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auto camera_entity = scene->GetPrimaryCamera();
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auto camera = camera_entity.GetComponents<CameraComponent>().camera;
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const glm::mat4& projection = camera.GetProjection();
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glm::mat4 camera_view = glm::inverse(camera_entity.GetComponents<TransformComponent>().GetTransform());
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auto& transform_comp = selected_entity.GetComponents<TransformComponent>();
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glm::mat4 transform = transform_comp.GetTransform();
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bool snap = Input::IsKeyPressed(KeyCode::LeftControl);
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float snap_value = 0.1f;
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if (guizmo_operation == ImGuizmo::OPERATION::ROTATE)
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snap_value = 10.0f;
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float snap_values[] = { snap_value, snap_value, snap_value };
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ImGuizmo::Manipulate(glm::value_ptr(camera_view), glm::value_ptr(projection),
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(ImGuizmo::OPERATION)guizmo_operation, ImGuizmo::LOCAL,
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glm::value_ptr(transform), nullptr,
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snap ? snap_values : nullptr);
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if (ImGuizmo::IsUsing()) {
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glm::vec3 translation, rotation, scale;
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Math::DecomposeTransform(transform, translation, rotation, scale);
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glm::vec3 delta_rotation = rotation - transform_comp.rotation;
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transform_comp.translation = translation;
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transform_comp.rotation += delta_rotation;
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transform_comp.scale = scale;
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}
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}
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};
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void OnImGuiRender() override
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{
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OE_PROFILE_FUNCTION();
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@@ -274,7 +327,7 @@ namespace OpenEngine {
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// Testing file pickers
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if (ImGui::BeginMainMenuBar()) {
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if (ImGui::BeginMenu("File")) {
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if (ImGui::MenuItem("Save As", "Ctrl+S")) {
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if (ImGui::MenuItem("Save Scene As", "Ctrl+S")) {
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std::string file = FileDialogs::SaveFile("useless");
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OE_TRACE("saving to filename: {}", file);
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if (!file.empty()) {
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@@ -282,7 +335,7 @@ namespace OpenEngine {
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serializer.Serialize(file);
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}
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}
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if (ImGui::MenuItem("Load", "Ctrl+O")) {
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if (ImGui::MenuItem("Open Scene", "Ctrl+O")) {
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std::string file = FileDialogs::OpenFile("useless");
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OE_DEBUG("loading filename: {}", file);
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if (!file.empty()) {
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@@ -334,10 +387,13 @@ namespace OpenEngine {
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glm::vec2 viewport_size = { 0.0f, 0.0f };
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Ref<OpenEngine::FrameBuffer> framebuffer;
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SceneHierarchy scene_hierarchy;
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Entity camera_bis;
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int guizmo_operation = -1;
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Ref<Scene> scene;
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Entity sq_entity;
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//ImGui::FileBrowser fileDialog;
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@@ -15,6 +15,9 @@ namespace OpenEngine {
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void OnImGuiRender();
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Entity GetSelectedEntity() const { return selected_context; };
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void SetSelectedEntity(Entity entity) { selected_context = entity; };
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private:
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void DrawEntityNode(Entity& entity);
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void DrawComponents(Entity& entity);
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@@ -4,7 +4,7 @@ Size=1272,1362
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Collapsed=0
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[Window][Debug##Default]
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Pos=431,670
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Pos=-32,545
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Size=400,400
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Collapsed=0
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33
justfile
Executable file
33
justfile
Executable file
@@ -0,0 +1,33 @@
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default: build_and_run
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alias c := config
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alias b := build
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alias r := run
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alias br := build_and_run
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alias cln := clean
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alias v := valgrind
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run:
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@echo Running ${BINARY_NAME}
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@./build/${BINARY_NAME}
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build:
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time cmake --build build --config ${BUILD_TYPE}
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build_and_run: build
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just run
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clean:
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rm build -rf
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config:
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conan install . --output-folder=build --build=missing -s build_type=${BUILD_TYPE}
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@echo Configuring project with build type: ${BUILD_TYPE}
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cmake -S . -G Ninja -B build \
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-DCMAKE_BUILD_TYPE=${BUILD_TYPE} \
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-DCMAKE_EXPORT_COMPILE_COMMANDS=${COMPILE_COMMANDS} \
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-DCMAKE_TOOLCHAIN_FILE=build/conan_toolchain.cmake
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# ; cp build/compile_commands.json .
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valgrind: build
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valgrind --track-origins=yes ./build/${BINARY_NAME}
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@@ -31,4 +31,5 @@
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#include "open_engine/renderer/shader.hpp"
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#include "open_engine/scene/entity.hpp"
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#include "open_engine/scene/scene.hpp"
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#endif // OPEN_ENGINE_HPP
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13
open_engine/include/open_engine/math/math.hpp
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13
open_engine/include/open_engine/math/math.hpp
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@@ -0,0 +1,13 @@
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#ifndef MATH_HPP
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#define MATH_HPP
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#include <glm/fwd.hpp>
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namespace OpenEngine::Math {
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bool DecomposeTransform(const glm::mat4& transform,
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glm::vec3& out_translation, glm::vec3& out_rotation,
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glm::vec3& out_scale);
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}
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#endif // MATH_HPP
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@@ -9,6 +9,10 @@
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/fwd.hpp>
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#include <glm/glm.hpp>
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/gtx/quaternion.hpp>
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#include <imgui_internal.h>
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#include <imgui.h>
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#include <string>
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@@ -55,10 +59,7 @@ namespace OpenEngine {
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{
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glm::mat4 transform = glm::translate(glm::mat4(1.0f), translation);
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transform *= glm::rotate(glm::mat4(1.0f), rotation.x, { 1, 0, 0 })
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* glm::rotate(glm::mat4(1.0f), rotation.y, { 0, 1, 0 })
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* glm::rotate(glm::mat4(1.0f), rotation.z, { 0, 0, 1 });
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transform *= glm::toMat4(glm::quat(rotation));
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transform *= glm::scale(glm::mat4(1.0f), scale);
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return transform;
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@@ -22,6 +22,8 @@ namespace OpenEngine {
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entt::registry& GetRegistry() { return registry; };
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Entity GetPrimaryCamera();
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private:
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entt::registry registry;
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@@ -41,7 +41,6 @@ namespace OpenEngine {
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}
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}
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// TODO: Debug Make work consistently
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std::string FileDialogs::SaveFile(const char* filters)
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{
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NFD_Init();
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@@ -8,6 +8,7 @@
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#include <application.hpp>
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#include <layer.hpp>
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#include <ImGuizmo.h>
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#include "imgui.h"
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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@@ -309,6 +310,7 @@ namespace OpenEngine {
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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ImGuizmo::BeginFrame();
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}
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void ImGuiLayer::End()
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43
open_engine/src/open_engine/math/math.cpp
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43
open_engine/src/open_engine/math/math.cpp
Normal file
@@ -0,0 +1,43 @@
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#include <pch.hpp>
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#include <math/math.hpp>
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/gtx/matrix_decompose.hpp>
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namespace OpenEngine::Math {
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bool DecomposeTransform(const glm::mat4& transform,
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glm::vec3& out_translation, glm::vec3& out_rotation,
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glm::vec3& out_scale)
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{
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// 1. Extract Translation
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out_translation = glm::vec3(transform[3]);
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// 2. Extract Scale and handle Negative Scaling (Reflection)
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glm::vec3 vX = glm::vec3(transform[0]);
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glm::vec3 vY = glm::vec3(transform[1]);
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glm::vec3 vZ = glm::vec3(transform[2]);
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out_scale.x = glm::length(vX);
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out_scale.y = glm::length(vY);
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out_scale.z = glm::length(vZ);
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// If the determinant is negative, one axis is mirrored
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if (glm::determinant(transform) < 0) {
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out_scale.x *= -1.0f;
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}
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// 3. Extract Rotation (Orthonormalize)
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// Avoid division by zero if scale is near-zero
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glm::mat3 rotation_matrix;
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rotation_matrix[0] = (out_scale.x != 0.0f) ? vX / out_scale.x : glm::vec3(1, 0, 0);
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rotation_matrix[1] = (out_scale.y != 0.0f) ? vY / out_scale.y : glm::vec3(0, 1, 0);
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rotation_matrix[2] = (out_scale.z != 0.0f) ? vZ / out_scale.z : glm::vec3(0, 0, 1);
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out_rotation = glm::eulerAngles(glm::quat_cast(rotation_matrix));
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return true;
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}
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}
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@@ -80,4 +80,17 @@ namespace OpenEngine {
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camera_comp.camera.SetViewportSize(width, height);
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}
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}
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Entity Scene::GetPrimaryCamera()
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{
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auto view = registry.view<CameraComponent>();
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for (auto entity : view) {
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const auto& camera = view.get<CameraComponent>(entity);
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if (camera.primary)
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return Entity { entity, this };
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}
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return {};
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}
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}
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