transform guizmos, math and bugfixing file open/save
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@@ -15,6 +15,9 @@ namespace OpenEngine {
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void OnImGuiRender();
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Entity GetSelectedEntity() const { return selected_context; };
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void SetSelectedEntity(Entity entity) { selected_context = entity; };
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private:
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void DrawEntityNode(Entity& entity);
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void DrawComponents(Entity& entity);
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