added batch rendering
This commit is contained in:
@@ -7,6 +7,7 @@ class ControlLayer : public OpenEngine::Layer
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{
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public:
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ControlLayer(OpenEngine::Ref<OpenEngine::Layer> layer);
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ControlLayer();
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~ControlLayer() = default;
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void OnUpdate() override;
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@@ -17,6 +18,7 @@ class ControlLayer : public OpenEngine::Layer
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private:
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bool SwitchLayer(OpenEngine::KeyPressedEvent& event);
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bool SwitchExistingLayer(OpenEngine::KeyPressedEvent& event);
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bool StopRunning(OpenEngine::KeyPressedEvent& event);
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OpenEngine::Ref<OpenEngine::Layer> active_layer;
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@@ -8,19 +8,18 @@
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"""
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*/
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#include <glm/ext/matrix_clip_space.hpp>
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#include <open_engine.hpp>
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#include <glm/ext/matrix_clip_space.hpp>
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#include "freetype/fttypes.h"
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#include "open_engine/events/event.hpp"
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#include "open_engine/logging.hpp"
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#include "open_engine/renderer/shader.hpp"
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#include "open_engine/ref_scope.hpp"
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#include "shmup.hpp"
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#include <freetype2/ft2build.h>
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#include FT_FREETYPE_H
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#include <glad/glad.h>
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#include <map>
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struct Character {
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unsigned int texture_id; // ID handle of the glyph texture
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glm::ivec2 size; // Size of glyph
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@@ -31,7 +30,8 @@ struct Character {
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class Overlay : public OpenEngine::Layer
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{
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public:
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Overlay()
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Overlay(OpenEngine::Ref<Shmup>& shmup)
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: game_layer(shmup)
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{};
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~Overlay() {};
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@@ -205,7 +205,36 @@ class Overlay : public OpenEngine::Layer
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float x = height - 40;
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float y = 0;
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//RenderText("Test String", 0.0f, 0.0f, 1.0f, {0.8f, 0.3f, 0.2f});
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switch (game_layer->GetGameState()) {
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case GameState::GameOver:
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{
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auto& window = OpenEngine::Application::Get().GetWindow();
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int width = window.GetWidth();
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int height = window.GetHeight();
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float x = width / 2.0f;
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float y = height / 2.0f;
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RenderTextCentered("Game Over!", x, y, 1.0f, glm::vec3(0.8f, 0.2f, 0.3f));
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break;
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}
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case GameState::Paused:
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RenderTextCentered("Paused", x, y, 1.0f, glm::vec3(0.8f, 0.2f, 0.3f));
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break;
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case GameState::Playing:
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break;
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}
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std::string s_score = "Score: " + std::to_string(game_layer->GetScore());
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std::string s_lives = std::to_string(game_layer->GetLives()) + " lives";
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RenderText(s_score, 10, OpenEngine::Application::Get().GetWindow().GetHeight() - 50, 1.0f, {0.8f, 0.2f, 0.3f});
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RenderText(
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s_lives,
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OpenEngine::Application::Get().GetWindow().GetWidth() - 220,
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OpenEngine::Application::Get().GetWindow().GetHeight() - 50,
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1.0f,
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{0.8f, 0.2f, 0.3f});
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};
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void OnEvent(OpenEngine::Event& event) override
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@@ -216,6 +245,7 @@ class Overlay : public OpenEngine::Layer
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std::map<char, Character> characters;
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OpenEngine::Ref<OpenEngine::Shader> text_shader;
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glm::mat4 projection;
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OpenEngine::Ref<Shmup> game_layer;
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unsigned int VAO, VBO;
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};
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@@ -1,13 +1,12 @@
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#ifndef SANDBOX_HPP
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#define SANDBOX_HPP
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#include "open_engine/core/time.hpp"
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#include <glm/fwd.hpp>
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#include <open_engine.hpp>
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#include "open_engine/core/time.hpp"
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#include <glm/ext/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/fwd.hpp>
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#include <imgui.h>
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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@@ -1,12 +1,8 @@
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#ifndef SHMUP_HPP
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#define SHMUP_HPP
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#include <iostream>
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#include <open_engine.hpp>
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#include "imgui.h"
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#include "overlay.hpp"
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#include <fstream>
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#include <dlfcn.h>
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#include <glm/ext/matrix_transform.hpp>
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@@ -16,12 +12,18 @@
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#include <unistd.h>
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#include <vector>
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enum class GameState
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{
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Playing,
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Paused,
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GameOver
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};
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class Shmup : public OpenEngine::Layer
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{
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public:
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Shmup(OpenEngine::Ref<Overlay>& overlay)
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: OpenEngine::Layer("shmup"), overlay(overlay),
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camera((float)OpenEngine::Application::Get().GetWindow().GetWidth() /
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Shmup()
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: camera((float)OpenEngine::Application::Get().GetWindow().GetWidth() /
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OpenEngine::Application::Get().GetWindow().GetHeight(), 1.0f)
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{
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}
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@@ -37,8 +39,6 @@ class Shmup : public OpenEngine::Layer
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bullet_tx = OpenEngine::Texture2D::Create("assets/textures/shmup/bullet.png");
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}
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tr1 = {glm::vec3(0.0f, -0.9f, 1.0f), glm::vec3(0.1f), 0.0f};
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LoadMap();
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}
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@@ -69,7 +69,7 @@ class Shmup : public OpenEngine::Layer
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return overlapX && overlapY;
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}
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void MoveShip()
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void MovePlayerShip()
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{
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double delta = OpenEngine::Time::DeltaTime();
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if (OpenEngine::Input::IsKeyPressed(OpenEngine::KeyCode::Up)) {
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@@ -95,30 +95,77 @@ class Shmup : public OpenEngine::Layer
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tr1.position.x = 0.8;
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}
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bool MovePlayerShipDiscrete(OpenEngine::KeyPressedEvent& event)
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{
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if (state == GameState::Playing) {
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double delta = OpenEngine::Time::DeltaTime();
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if (event.GetKeyCode() == OpenEngine::KeyCode::Right) {
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tr1.position.x += 0.1f;
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}
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if (event.GetKeyCode() == OpenEngine::KeyCode::Left) {
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tr1.position.x -= 0.1f;
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}
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if (tr1.position.y <= -0.9)
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tr1.position.y = -0.9;
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if (tr1.position.y >= -0.3)
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tr1.position.y = -0.3;
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if (tr1.position.x <= -0.8)
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tr1.position.x = -0.8;
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if (tr1.position.x >= 0.8)
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tr1.position.x = 0.8;
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}
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return true;
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}
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void MoveEntities(double time_step) {
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double delta = time_step;
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// Updating enemy positions
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for (auto& enemy : enemies) {
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enemy.position.y -= 0.3 * delta;
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if (state == GameState::Playing && (enemy.position.y <= -1.1 || CheckCollision(
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GetBounds(enemy.position, enemy.size),
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GetBounds(tr1.position, tr1.size))))
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lives--;
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}
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// Updating friendly bullets positions
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for (auto& bullet : bullets) {
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bullet.position.y += 1.1 * delta;
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}
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}
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void UpdateEntity()
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{
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double delta = OpenEngine::Time::DeltaTime();
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for (auto& enemy : enemies) {
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enemy.position.y -= 0.3 * delta;
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if (enemy.position.y <= -1.1 || CheckCollision(
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GetBounds(enemy.position, enemy.size),
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GetBounds(tr1.position, tr1.size))){
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lives--;
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}
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}
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for (auto& bullet : bullets) {
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bullet.position.y += 1.1 * delta;
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}
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MoveEntities(delta);
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// Deletes enemies offscreen
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std::erase_if(enemies, [](const auto& enemy) {
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return enemy.position.y <= -1.1f;
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});
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// Deletes bullets offscreen
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std::erase_if(bullets, [](const auto& bullet) {
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return bullet.position.y >= 1.2f;
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});
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// Lowers lives upon collision between player and enemy
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for (auto& enemy : enemies) {
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if (state == GameState::Playing) {
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if (enemy.position.y <= -1.1)
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lives--;
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if (CheckCollision(
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GetBounds(enemy.position, enemy.size),
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GetBounds(tr1.position, tr1.size)))
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lives = 0;
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}
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}
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// Deletes enemy and bullet and increases score after collision
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for (auto& bullet : bullets) {
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for (auto& enemy : enemies) {
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Bounds bullet_bounds = GetBounds(bullet.position, bullet.size);
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@@ -135,33 +182,15 @@ class Shmup : public OpenEngine::Layer
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}
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}
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}
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}
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void GameOver()
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void Render()
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{
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paused = true;
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auto& window = OpenEngine::Application::Get().GetWindow();
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int width = window.GetWidth();
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int height = window.GetHeight();
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enemies.clear();
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bullets.clear();
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float x = width / 2.0f;
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float y = height / 2.0f;
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overlay->RenderTextCentered("Game Over!", x, y, 1.0f, glm::vec3(0.8f, 0.2f, 0.3f));
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};
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void OnUpdate() override
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{
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float delta = OpenEngine::Time::DeltaTime();
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OE_PROFILE_FUNCTION()
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{
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OE_PROFILE_SCOPE("Setting up Rendering");
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//OpenEngine::RenderCommand::SetClearColor({0.11f, 0.11f, 0.15f, 1.0f});
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OpenEngine::RenderCommand::SetClearColor({1.0f, 1.0f, 1.0f, 1.0f});
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OpenEngine::RenderCommand::SetClearColor({0.11f, 0.11f, 0.15f, 1.0f});
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OpenEngine::RenderCommand::Clear();
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OpenEngine::Renderer2D::BeginScene(camera.GetCamera());
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}
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@@ -177,75 +206,69 @@ class Shmup : public OpenEngine::Layer
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OpenEngine::Renderer2D::EndScene();
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if (!paused) {
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}
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void OnUpdate() override
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{
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float delta = OpenEngine::Time::DeltaTime();
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Render();
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UpdateEntity();
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if (state == GameState::Playing) {
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if (spawn_cooldown >= spawn_min_time) {
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SpawnEnemyRandom();
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//ReadMap();
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//SpawnEnemyRandom();
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ReadMap();
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spawn_cooldown = 0;
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if (spawn_min_time > 0.5)
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spawn_min_time -= 0.01;
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}
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MoveShip();
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UpdateEntity();
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//MovePlayerShip();
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if (shooting)
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SpawnBullet();
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for (auto& enemy : enemies) {
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if (CheckCollision(GetBounds(enemy.position, enemy.size), GetBounds(tr1.position, tr1.size)))
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game_over = true;
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}
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shot_cooldown += delta;
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spawn_cooldown += delta;
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}
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if (lives <= 0)
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game_over = true;
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if (game_over)
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GameOver();
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std::string s_score = "Score: " + std::to_string(score);
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std::string s_lives = std::to_string(lives) + " lives";
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overlay->RenderText(s_score, 10, OpenEngine::Application::Get().GetWindow().GetHeight() - 50, 1.0f, {0.8f, 0.2f, 0.3f});
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overlay->RenderText(
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s_lives,
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OpenEngine::Application::Get().GetWindow().GetWidth() - 220,
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OpenEngine::Application::Get().GetWindow().GetHeight() - 50,
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1.0f,
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{0.8f, 0.2f, 0.3f});
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state = GameState::GameOver;
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}
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void Reset()
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{
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tr1 = {glm::vec3(0.0f, -0.9f, 1.0f), glm::vec3(0.1f), 0.0f};
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tr1 = {glm::vec3(0.0f, -0.9f, -0.1f), glm::vec3(0.1f), 0.0f};
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score = 0;
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lives = 5;
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game_over = false;
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paused = false;
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bullets.clear();
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enemies.clear();
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state = GameState::Playing;
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}
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void SpawnEnemyRandom()
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{
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static std::uniform_int_distribution<int> dist{-8, 8};
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OpenEngine::Transform enemy_tr({glm::vec3(dist(rd)/10.0f, 1.2f, -0.1f), glm::vec3(0.1f), 180.0f});
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enemies.emplace_back(enemy_tr);
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SpawnEnemy(dist(rd));
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};
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void SpawnEnemy(int x)
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{
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OpenEngine::Transform enemy_tr({{x/10.0f, 1.2f, 0.0f}, glm::vec3(0.1f), 180.0f});
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OpenEngine::Transform enemy_tr({{x/10.0f, 1.2f, 0.1f}, glm::vec3(0.1f), 180.0f});
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enemies.emplace_back(enemy_tr);
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};
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void LoadMap()
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void LoadMap(const char* path = "assets/maps/lvl1.txt")
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{
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std::string buffer;
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std::ifstream map_file("assets/maps/lvl1.txt");
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std::ifstream map_file(path);
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while (std::getline(map_file, buffer)) {
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map.emplace_back(buffer);
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@@ -289,7 +312,7 @@ class Shmup : public OpenEngine::Layer
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if (event.GetKeyCode() == OpenEngine::KeyCode::Space) {
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shooting = true;
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}
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if (game_over && event.GetKeyCode() == OpenEngine::KeyCode::Enter) {
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if (state == GameState::GameOver && event.GetKeyCode() == OpenEngine::KeyCode::Enter) {
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Reset();
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}
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@@ -310,6 +333,7 @@ class Shmup : public OpenEngine::Layer
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OpenEngine::EventDispatcher dispatcher(event);
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dispatcher.Dispatch<OpenEngine::KeyPressedEvent>(BIND_EVENT_FN(Shmup::ProcessKeyPressedEvents));
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dispatcher.Dispatch<OpenEngine::KeyPressedEvent>(BIND_EVENT_FN(Shmup::MovePlayerShipDiscrete));
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dispatcher.Dispatch<OpenEngine::KeyReleasedEvent>(BIND_EVENT_FN(Shmup::ProcessKeyReleased));
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{
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OE_PROFILE_SCOPE("Camera OnEvent");
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@@ -317,26 +341,23 @@ class Shmup : public OpenEngine::Layer
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}
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}
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void OnImGuiRender() override
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{
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ImGuiIO io = ImGui::GetIO();
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static auto m_Font = io.Fonts->AddFontFromFileTTF("/usr/share/fonts/TTF/JetBrainsMono-Regular.ttf", 120.0f);
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//void OnImGuiRender() override
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//{
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// ImGuiIO io = ImGui::GetIO();
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// static auto m_Font = io.Fonts->AddFontFromFileTTF("/usr/share/fonts/TTF/JetBrainsMono-Regular.ttf", 120.0f);
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ImGui::GetForegroundDrawList()->AddText(m_Font, 48.0f, {5.0f, 5.0f}, 0xffffffff, "test");
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}
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// ImGui::GetForegroundDrawList()->AddText(m_Font, 48.0f, {5.0f, 5.0f}, 0xffffffff, "test");
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//}
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GameState GetGameState() { return state; };
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int GetScore() { return score; };
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int GetLives() { return lives; };
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private:
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//glm::vec3 square_pos = glm::vec3(0.0f);
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//glm::vec4 square_color = glm::vec4(1.0f);
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bool paused = false;
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bool game_over = false;
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//float color[4] = {0.5f, 0.3f, 0.4f, 1.0f};
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OpenEngine::Ref<OpenEngine::Texture2D> ship;
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OpenEngine::Ref<OpenEngine::Texture2D> enemy_ship;
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OpenEngine::Ref<OpenEngine::Texture2D> bullet_tx;
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OpenEngine::Transform tr1;
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OpenEngine::Transform tr1 = {glm::vec3(0.0f, -0.9f, -0.1f), glm::vec3(0.1f), 0.0f};
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std::vector<OpenEngine::Transform> enemies, bullets;
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int score = 0;
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int lives = 5;
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@@ -349,12 +370,10 @@ class Shmup : public OpenEngine::Layer
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std::random_device rd;
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std::mt19937 e{rd()}; // or std::default_random_engine e{rd()};
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//std::unordered_map<std::string, unsigned int> bindings;
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OpenEngine::OrthographicCameraController camera;
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GameState state = GameState::Playing;
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OpenEngine::Ref<Overlay> overlay;
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//std::vector<OpenEngine::Time::ProfilingResult> profiling_results;
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//OpenEngine::Ref<Overlay> overlay;
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};
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||||
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#endif // SHMUP_HPP
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||||
@@ -60,7 +60,7 @@ bool ControlLayer::StopRunning(OpenEngine::KeyPressedEvent& event)
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return true;
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||||
}
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||||
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||||
return false;
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return true;
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||||
}
|
||||
|
||||
|
||||
|
||||
@@ -12,15 +12,18 @@
|
||||
Sandbox::Sandbox()
|
||||
{
|
||||
//OpenEngine::Ref<Sandbox2DLayer> initial_layer = std::make_shared<Sandbox2DLayer>();
|
||||
OpenEngine::Ref<Overlay> overlay = OpenEngine::CreateRef<Overlay>();
|
||||
OpenEngine::Ref<Shmup> shmup = OpenEngine::CreateRef<Shmup>(overlay);
|
||||
OpenEngine::Ref<ControlLayer> control_layer = std::make_shared<ControlLayer>(shmup);
|
||||
OpenEngine::Ref<Modding> modding_layer = std::make_shared<Modding>();
|
||||
OpenEngine::Ref<OpenEngine::Layer> shmup = OpenEngine::CreateRef<Shmup>();
|
||||
//OpenEngine::Ref<Overlay> overlay = OpenEngine::CreateRef<Overlay>(shmup);
|
||||
//OpenEngine::Ref<Overlay> overlay = OpenEngine::CreateRef<Overlay>(initial_layer);
|
||||
OpenEngine::Ref<OpenEngine::Layer> control_layer = std::make_shared<ControlLayer>(shmup);
|
||||
//OpenEngine::Ref<ControlLayer> control_layer = std::make_shared<ControlLayer>();
|
||||
OpenEngine::Ref<OpenEngine::Layer> modding_layer = std::make_shared<Modding>();
|
||||
|
||||
QueueLayerPush(shmup);
|
||||
QueueLayerPush(modding_layer);
|
||||
//QueueLayerPush(initial_layer);
|
||||
QueueLayerPush(control_layer);
|
||||
QueueOverlayPush(overlay);
|
||||
QueueLayerPush(modding_layer);
|
||||
//QueueOverlayPush(overlay);
|
||||
}
|
||||
|
||||
Sandbox::~Sandbox()
|
||||
|
||||
@@ -34,13 +34,13 @@ namespace OpenEngine {
|
||||
bool OnWindowResize(WindowResizeEvent& event);
|
||||
|
||||
private:
|
||||
inline static Application* instance;
|
||||
|
||||
bool running = true;
|
||||
std::unique_ptr<Window> window;
|
||||
|
||||
Ref<ImGuiLayer> imgui_layer;
|
||||
inline static Application* instance;
|
||||
bool running = true;
|
||||
|
||||
LayerStack layer_stack;
|
||||
Ref<ImGuiLayer> imgui_layer;
|
||||
|
||||
friend int ::main(int argc, char **argv);
|
||||
};
|
||||
|
||||
@@ -9,9 +9,12 @@ namespace OpenEngine {
|
||||
class OpenGLVertexBuffer : public VertexBuffer
|
||||
{
|
||||
public:
|
||||
OpenGLVertexBuffer(uint32_t size);
|
||||
OpenGLVertexBuffer(float* vertices, uint32_t size);
|
||||
virtual ~OpenGLVertexBuffer();
|
||||
|
||||
virtual void SetData(const void* data, uint32_t size) override;
|
||||
|
||||
virtual void Bind() const override;
|
||||
virtual void UnBind() const override;
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define OPENGL_RENDERER_API_HPP
|
||||
|
||||
#include "open_engine/renderer/renderer_api.hpp"
|
||||
#include <cstdint>
|
||||
|
||||
namespace OpenEngine {
|
||||
class OpenGLRendererAPI : public RendererAPI
|
||||
@@ -14,7 +15,7 @@ namespace OpenEngine {
|
||||
virtual void SetClearColor(const glm::vec4& color) override;
|
||||
virtual void Clear() override;
|
||||
|
||||
virtual void DrawIndexed(const Ref<VertexArray>& vertex_array) override;
|
||||
virtual void DrawIndexed(const Ref<VertexArray>& vertex_array, uint32_t index_count = 0) override;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -61,12 +61,15 @@ namespace OpenEngine {
|
||||
public:
|
||||
virtual ~VertexBuffer() = default;
|
||||
|
||||
virtual void SetData(const void* data, uint32_t size) = 0;
|
||||
|
||||
virtual void Bind() const = 0;
|
||||
virtual void UnBind() const = 0;
|
||||
|
||||
virtual const BufferLayout& GetLayout() const = 0;
|
||||
virtual void SetLayout(const BufferLayout& layout) = 0;
|
||||
|
||||
static Ref<VertexBuffer> Create(uint32_t size);
|
||||
static Ref<VertexBuffer> Create(float* vertices, uint32_t size);
|
||||
};
|
||||
|
||||
@@ -80,7 +83,7 @@ namespace OpenEngine {
|
||||
|
||||
virtual uint32_t GetCount() const = 0;
|
||||
|
||||
static Ref<IndexBuffer> Create(uint32_t* indices, uint32_t size);
|
||||
static Ref<IndexBuffer> Create(uint32_t* indices, uint32_t count);
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -29,11 +29,11 @@ namespace OpenEngine {
|
||||
api->Clear();
|
||||
};
|
||||
|
||||
inline static void DrawIndexed(const Ref<VertexArray>& vertex_array)
|
||||
inline static void DrawIndexed(const Ref<VertexArray>& vertex_array, uint32_t count = 0)
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
|
||||
api->DrawIndexed(vertex_array);
|
||||
api->DrawIndexed(vertex_array, count);
|
||||
};
|
||||
|
||||
inline static void SetViewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height)
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#ifndef RENDERER2D_HPP
|
||||
#define RENDERER2D_HPP
|
||||
|
||||
#include "open_engine/logging.hpp"
|
||||
#include "open_engine/orthographic_camera.hpp"
|
||||
#include "open_engine/renderer/texture.hpp"
|
||||
#include "open_engine/ref_scope.hpp"
|
||||
@@ -23,6 +24,7 @@ namespace OpenEngine {
|
||||
|
||||
static void BeginScene(const OrthographicCamera& camera);
|
||||
static void EndScene();
|
||||
static void Flush();
|
||||
|
||||
static void DrawQuad(const Transform& transform_data, const glm::vec4& color);
|
||||
static void DrawQuad(const Transform& transform_data, const Ref<Texture2D>& texture, float tiling_factor = 1.0f);
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "open_engine/renderer/vertex_array.hpp"
|
||||
|
||||
#include <cstdint>
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
namespace OpenEngine {
|
||||
@@ -22,7 +23,7 @@ namespace OpenEngine {
|
||||
virtual void SetClearColor(const glm::vec4& color) = 0;
|
||||
virtual void Clear() = 0;
|
||||
|
||||
virtual void DrawIndexed(const Ref<VertexArray>& vertex_array) = 0;
|
||||
virtual void DrawIndexed(const Ref<VertexArray>& vertex_array, uint32_t count = 0) = 0;
|
||||
|
||||
static inline API GetAPI() { return api; };
|
||||
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
#define VERTEX_ARRAY_HPP
|
||||
|
||||
#include "open_engine/renderer/buffer.hpp"
|
||||
#include "open_engine/core.hpp"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
||||
@@ -11,6 +11,15 @@ namespace OpenEngine {
|
||||
// Vertex Buffer ====================================================
|
||||
// ==================================================================
|
||||
|
||||
OpenGLVertexBuffer::OpenGLVertexBuffer(uint32_t size)
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
|
||||
glCreateBuffers(1, &id);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, id);
|
||||
glBufferData(GL_ARRAY_BUFFER, size, nullptr, GL_DYNAMIC_DRAW);
|
||||
}
|
||||
|
||||
OpenGLVertexBuffer::OpenGLVertexBuffer(float* vertices, uint32_t size)
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
@@ -24,6 +33,12 @@ namespace OpenEngine {
|
||||
glDeleteBuffers(1, &id);
|
||||
}
|
||||
|
||||
void OpenGLVertexBuffer::SetData(const void* data, uint32_t size)
|
||||
{
|
||||
glBindBuffer(GL_ARRAY_BUFFER, id);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, size, data);
|
||||
}
|
||||
|
||||
void OpenGLVertexBuffer::Bind() const
|
||||
{
|
||||
glBindBuffer(GL_ARRAY_BUFFER, id);
|
||||
|
||||
@@ -1,7 +1,10 @@
|
||||
#include <pch.hpp>
|
||||
|
||||
#include <core.hpp>
|
||||
#include <opengl/opengl_renderer_api.hpp>
|
||||
#include <instrumentor.hpp>
|
||||
|
||||
#include <cstdint>
|
||||
#include <glad/glad.h>
|
||||
|
||||
namespace OpenEngine {
|
||||
@@ -59,11 +62,12 @@ namespace OpenEngine {
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void OpenGLRendererAPI::DrawIndexed(const Ref<VertexArray>& vertex_array)
|
||||
void OpenGLRendererAPI::DrawIndexed(const Ref<VertexArray>& vertex_array, uint32_t index_count)
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
|
||||
glDrawElements(GL_TRIANGLES, vertex_array->GetIndexBuffer()->GetCount(), GL_UNSIGNED_INT, nullptr);
|
||||
uint32_t count = index_count? vertex_array->GetIndexBuffer()->GetCount() : index_count;
|
||||
glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_INT, nullptr);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#include "logging.hpp"
|
||||
#include <pch.hpp>
|
||||
|
||||
#include <core.hpp>
|
||||
@@ -25,7 +26,6 @@ namespace OpenEngine {
|
||||
|
||||
glTextureParameteri(id, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTextureParameteri(id, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
|
||||
}
|
||||
|
||||
OpenGLTexture2D::OpenGLTexture2D(const std::string& path)
|
||||
|
||||
@@ -65,6 +65,19 @@ namespace OpenEngine {
|
||||
}
|
||||
}
|
||||
|
||||
Ref<VertexBuffer> VertexBuffer::Create(uint32_t size)
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
|
||||
switch (Renderer::GetAPI()) {
|
||||
case RendererAPI::API::None : OE_CORE_ASSERT(false, "No render API selected!"); return nullptr;
|
||||
case RendererAPI::API::OpenGL : return CreateRef<OpenGLVertexBuffer>(size);
|
||||
}
|
||||
|
||||
OE_CORE_ASSERT(false, "Selected API not supported");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Ref<VertexBuffer> VertexBuffer::Create(float* vertices, uint32_t size)
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
|
||||
@@ -1,92 +1,130 @@
|
||||
#include <filesystem>
|
||||
#include <glm/trigonometric.hpp>
|
||||
#include <pch.hpp>
|
||||
|
||||
#include <renderer/buffer.hpp>
|
||||
#include <renderer/texture.hpp>
|
||||
#include <renderer/render_command.hpp>
|
||||
#include <renderer/shader.hpp>
|
||||
#include <renderer/vertex_array.hpp>
|
||||
#include <renderer/renderer2d.hpp>
|
||||
#include <renderer/texture.hpp>
|
||||
#include <renderer/buffer.hpp>
|
||||
#include <renderer/shader.hpp>
|
||||
|
||||
#include <cstdint>
|
||||
#include <glm/fwd.hpp>
|
||||
#include <glm/trigonometric.hpp>
|
||||
#include <glm/ext/matrix_transform.hpp>
|
||||
|
||||
namespace OpenEngine {
|
||||
struct Renderer2DData
|
||||
struct QuadVertex
|
||||
{
|
||||
Ref<VertexArray> vertex_array;
|
||||
Ref<Shader> texture_shader;
|
||||
Ref<Texture2D> white_texture;
|
||||
glm::vec3 position;
|
||||
glm::vec4 color;
|
||||
glm::vec2 tex_coord;
|
||||
};
|
||||
|
||||
static Renderer2DData* renderer_data;
|
||||
struct Renderer2DData
|
||||
{
|
||||
const uint32_t MaxQuads = 10000;
|
||||
const uint32_t MaxVertices = MaxQuads * 4;
|
||||
const uint32_t MaxIndices = MaxQuads * 6;
|
||||
|
||||
Ref<VertexArray> vertex_array;
|
||||
Ref<VertexBuffer> vertex_buffer;
|
||||
Ref<Shader> texture_shader;
|
||||
Ref<Texture2D> white_texture;
|
||||
|
||||
uint32_t quad_index_count = 0;
|
||||
QuadVertex* quad_vertex_base = nullptr;
|
||||
QuadVertex* quad_vertex_ptr = nullptr;
|
||||
};
|
||||
|
||||
static Renderer2DData renderer_data;
|
||||
|
||||
void Renderer2D::Init()
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
|
||||
renderer_data = new Renderer2DData();
|
||||
renderer_data->vertex_array = VertexArray::Create();
|
||||
|
||||
float square_vertices[5 * 4] = {
|
||||
-0.5f, -0.5f, 0.0f, 0.0f, 0.0f,
|
||||
0.5f, -0.5f, 0.0f, 1.0f, 0.0f,
|
||||
0.5f, 0.5f, 0.0f, 1.0f, 1.0f,
|
||||
-0.5f, 0.5f, 0.0f, 0.0f, 1.0f,
|
||||
};
|
||||
|
||||
Ref<VertexBuffer> vertex_buffer = VertexBuffer::Create(square_vertices, sizeof(square_vertices));
|
||||
renderer_data.vertex_array = VertexArray::Create();
|
||||
renderer_data.vertex_buffer = VertexBuffer::Create(renderer_data.MaxVertices * sizeof(QuadVertex));
|
||||
|
||||
BufferLayout layout = {
|
||||
{ ShaderDataType::Float3, "a_Position" },
|
||||
{ ShaderDataType::Float4, "a_Color" },
|
||||
{ ShaderDataType::Float2, "a_TextCoord" }
|
||||
};
|
||||
|
||||
vertex_buffer->SetLayout(layout);
|
||||
renderer_data->vertex_array->AddVertexBuffer(vertex_buffer);
|
||||
renderer_data.vertex_buffer->SetLayout(layout);
|
||||
renderer_data.vertex_array->AddVertexBuffer(renderer_data.vertex_buffer);
|
||||
|
||||
uint32_t indices[6] = { 0, 1, 2, 2, 3, 0 };
|
||||
Ref<IndexBuffer> index_buffer = IndexBuffer::Create(indices, sizeof(indices) / sizeof(uint32_t));
|
||||
renderer_data.quad_vertex_base = new QuadVertex[renderer_data.MaxIndices];
|
||||
|
||||
renderer_data->vertex_array->SetIndexBuffer(index_buffer);
|
||||
uint32_t* quad_indices = new uint32_t[renderer_data.MaxIndices];
|
||||
|
||||
renderer_data->white_texture = Texture2D::Create(1, 1);
|
||||
uint32_t offset = 0;
|
||||
for (uint32_t i = 0; i < renderer_data.MaxIndices; i += 6) {
|
||||
quad_indices[i + 0] = offset + 0;
|
||||
quad_indices[i + 1] = offset + 1;
|
||||
quad_indices[i + 2] = offset + 2;
|
||||
|
||||
quad_indices[i + 3] = offset + 2;
|
||||
quad_indices[i + 4] = offset + 3;
|
||||
quad_indices[i + 5] = offset + 0;
|
||||
|
||||
offset += 4;
|
||||
}
|
||||
|
||||
Ref<IndexBuffer> index_buffer = IndexBuffer::Create(quad_indices, renderer_data.MaxIndices);
|
||||
renderer_data.vertex_array->SetIndexBuffer(index_buffer);
|
||||
delete[] quad_indices;
|
||||
|
||||
renderer_data.white_texture = Texture2D::Create(1, 1);
|
||||
uint32_t white_texture_data = 0xffffffff;
|
||||
renderer_data->white_texture->SetData(&white_texture_data, sizeof(uint32_t));
|
||||
renderer_data.white_texture->SetData(&white_texture_data, sizeof(uint32_t));
|
||||
|
||||
renderer_data->texture_shader = Shader::Create("assets/shaders/texture.glsl");
|
||||
|
||||
renderer_data->texture_shader->Bind();
|
||||
renderer_data->texture_shader->SetInt("u_Texture", 0);
|
||||
renderer_data.texture_shader = Shader::Create("assets/shaders/texture.glsl");
|
||||
renderer_data.texture_shader->Bind();
|
||||
renderer_data.texture_shader->SetInt("u_Texture", 0);
|
||||
}
|
||||
|
||||
void Renderer2D::Shutdown()
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
renderer_data.white_texture.reset();
|
||||
renderer_data.vertex_array.reset();
|
||||
renderer_data.vertex_buffer.reset();
|
||||
|
||||
delete renderer_data;
|
||||
OE_PROFILE_FUNCTION();
|
||||
}
|
||||
|
||||
void Renderer2D::BeginScene(const OrthographicCamera& camera)
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
|
||||
renderer_data->texture_shader->Bind();
|
||||
renderer_data->texture_shader->SetMat4("u_ViewProjection", camera.GetViewProjectionMatrix());
|
||||
renderer_data.texture_shader->Bind();
|
||||
renderer_data.texture_shader->SetMat4("u_ViewProjection", camera.GetViewProjectionMatrix());
|
||||
|
||||
renderer_data.quad_index_count = 0;
|
||||
renderer_data.quad_vertex_ptr = renderer_data.quad_vertex_base;
|
||||
}
|
||||
|
||||
void Renderer2D::EndScene()
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
|
||||
uint32_t data_size = (uint8_t*)renderer_data.quad_vertex_ptr - (uint8_t*)renderer_data.quad_vertex_base;
|
||||
renderer_data.vertex_buffer->SetData(renderer_data.quad_vertex_base, data_size);
|
||||
|
||||
Flush();
|
||||
}
|
||||
|
||||
void Renderer2D::Flush()
|
||||
{
|
||||
RenderCommand::DrawIndexed(renderer_data.vertex_array, renderer_data.quad_index_count);
|
||||
}
|
||||
|
||||
void Renderer2D::DrawQuad(const Transform& transform_data, const Ref<Texture2D>& texture, float tiling_factor)
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
|
||||
renderer_data->texture_shader->SetVec4("u_Color", glm::vec4(1.0f));
|
||||
renderer_data->texture_shader->SetFloat("u_TilingFactor", tiling_factor);
|
||||
renderer_data.texture_shader->SetVec4("u_Color", glm::vec4(1.0f));
|
||||
renderer_data.texture_shader->SetFloat("u_TilingFactor", tiling_factor);
|
||||
texture->Bind();
|
||||
|
||||
glm::mat4 transform = glm::translate(glm::mat4(1.0f), transform_data.position)
|
||||
@@ -94,27 +132,51 @@ namespace OpenEngine {
|
||||
glm::rotate(glm::mat4(1.0f), glm::radians(transform_data.rotation), {0.0f, 0.0f, 1.0f})
|
||||
: 1.0f)
|
||||
* glm::scale(glm::mat4(1.0f), transform_data.size);
|
||||
renderer_data->texture_shader->SetMat4("u_Transform", transform);
|
||||
renderer_data.texture_shader->SetMat4("u_Transform", transform);
|
||||
|
||||
renderer_data->vertex_array->Bind();
|
||||
RenderCommand::DrawIndexed(renderer_data->vertex_array);
|
||||
renderer_data.vertex_array->Bind();
|
||||
RenderCommand::DrawIndexed(renderer_data.vertex_array);
|
||||
}
|
||||
|
||||
void Renderer2D::DrawQuad(const Transform& transform_data, const glm::vec4& color)
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
|
||||
renderer_data->texture_shader->SetVec4("u_Color", color);
|
||||
renderer_data->white_texture->Bind();
|
||||
glm::vec3 position = transform_data.position;
|
||||
glm::vec3 size = transform_data.size;
|
||||
|
||||
renderer_data.quad_vertex_ptr->position = position;
|
||||
renderer_data.quad_vertex_ptr->color = color;
|
||||
renderer_data.quad_vertex_ptr->tex_coord = { 0.0f, 0.0f };
|
||||
renderer_data.quad_vertex_ptr++;
|
||||
|
||||
renderer_data.quad_vertex_ptr->position = { position.x + size.x, position.y, position.z };
|
||||
renderer_data.quad_vertex_ptr->color = color;
|
||||
renderer_data.quad_vertex_ptr->tex_coord = {1.0f, 0.0f};
|
||||
renderer_data.quad_vertex_ptr++;
|
||||
|
||||
renderer_data.quad_vertex_ptr->position = { position.x + size.x, position.y + size.y, position.z };
|
||||
renderer_data.quad_vertex_ptr->color = color;
|
||||
renderer_data.quad_vertex_ptr->tex_coord = {1.0f, 1.0f};
|
||||
renderer_data.quad_vertex_ptr++;
|
||||
|
||||
renderer_data.quad_vertex_ptr->position = { position.x, position.y + size.y, position.z };
|
||||
renderer_data.quad_vertex_ptr->color = color;
|
||||
renderer_data.quad_vertex_ptr->tex_coord = {0.0f, 1.0f};
|
||||
renderer_data.quad_vertex_ptr++;
|
||||
|
||||
renderer_data.quad_index_count += 6;
|
||||
|
||||
/*
|
||||
glm::mat4 transform = glm::translate(glm::mat4(1.0f), transform_data.position)
|
||||
* ((transform_data.rotation != 0) ?
|
||||
glm::rotate(glm::mat4(1.0f), glm::radians(transform_data.rotation), {0.0f, 0.0f, 1.0f})
|
||||
: 1.0f)
|
||||
* glm::scale(glm::mat4(1.0f), transform_data.size);
|
||||
renderer_data->texture_shader->SetMat4("u_Transform", transform);
|
||||
renderer_data.texture_shader->SetMat4("u_Transform", transform);
|
||||
|
||||
renderer_data->vertex_array->Bind();
|
||||
RenderCommand::DrawIndexed(renderer_data->vertex_array);
|
||||
renderer_data.vertex_array->Bind();
|
||||
RenderCommand::DrawIndexed(renderer_data.vertex_array);
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
@@ -63,7 +63,7 @@ namespace OpenEngine {
|
||||
glfw_initialized = true;
|
||||
}
|
||||
|
||||
#ifdef OE_DEBUG
|
||||
#ifdef OE_DEBUG_TOOLS
|
||||
if (Renderer::GetAPI() == RendererAPI::API::OpenGL)
|
||||
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE);
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user