Erris-State-System/include/state-machine_pool.hpp
2025-04-22 09:41:05 +02:00

155 lines
5.0 KiB
C++
Executable File

#ifndef STATEMACHINE_POOL_HPP
#define STATEMACHINE_POOL_HPP
#include "state.hpp"
#include "state_machine.hpp"
#include <functional>
#include <iostream>
#include <ostream>
#include <unordered_map>
template<typename StateOwnerType>
class StateMachinePool {
public:
void RegisterEntity(const std::string &id, StateOwnerType &entity) {
auto machine = std::make_unique<StateMachine<StateOwnerType>>(entity, factory);
machines[id] = std::move(machine);
}
void UnregisterEntity(const std::string &id) {
machines.erase(id);
}
void AddTransition(Transition<StateOwnerType> &transition) {
std::string from = transition.from;
std::string to = transition.target_state;
std::function <bool (const StateOwnerType&)> condition;
transitions[from].push_back(transition);
}
void UpdateAll() {
for (const auto &[id, machine] : machines) {
Update(id);
}
}
void Update(const std::string &id) {
auto &machine = machines.find(id)->second;
auto &owner = machine->GetOwner();
const std::string &current = machine->GetCurrentStateId();
auto it = transitions.find(current);
if (it != transitions.end() && auto_transition == true)
for (const auto &transition : it->second)
if (transition.condition(owner)) {
machine->ChangeState(transition.target_state);
break;
}
machine->Update();
}
void ChangeState(const std::string &id, const std::string &stateId) {
auto it = machines.find(id);
const std::string current = it->second->GetCurrentStateId();
auto &owner = it->second->GetOwner();
bool allowed = true;
auto transitions_it = transitions.find(current);
if (strict_transition && (transitions_it != transitions.end())) {
for (const auto &transition : transitions_it->second)
if (!transition.condition(owner))
allowed = false;
}
if (it != machines.end() && allowed) {
it->second->ChangeState(stateId);
}
}
void RevertState(const std::string &id) {
auto it = machines.find(id);
if (it != machines.end())
it->second->RevertState();
}
void RegisterState(const std::string &id, std::shared_ptr<State<StateOwnerType>> state) {
factory.RegisterState(id, state);
}
StateMachine<StateOwnerType> *GetMachine(const std::string &id) {
auto it = machines.find(id);
return it != machines.end() ? it->second.get() : nullptr;
}
json Serialize() const {
json j;
for (const auto &[id, machine] : machines) {
j["machines"][id] = {
{"current", machine->GetCurrentStateId()},
{"history", machine->GetHistory()}
};
}
j["settings"] = {
{"auto_transitions", auto_transition ? "true" : "false"},
{"strict_transitions", strict_transition ? "true" : "false"}
};
return j;
}
void Deserialize(const json &j, std::function<StateOwnerType &(const std::string&)> getEntity) {
SetStrictTransitions(j.value("strict_transitions", false));
SetAutoTransitions(j.value("auto_transitions", false));
const json &machines_json = j["machines"];
for (auto it = machines_json.begin(); it != machines_json.end(); ++it) {
std::string id = it.key();
const json &entry = it.value();
std::string current = entry.value("current", "null");
std::vector<std::string> history = entry.value("history", std::vector<std::string>{});
StateOwnerType& entity = getEntity(id);
RegisterEntity(id, entity);
auto *machine = GetMachine(id);
if (machine) {
machine->SetHistory(history);
machine->SetState(current);
}
}
}
void SetStrictTransitions(bool enabled) {
this->strict_transition = enabled;
}
bool GetStrictTransitions() const {
return strict_transition;
}
void SetAutoTransitions(bool enabled) {
this->auto_transition = enabled;
}
bool GetAutoTransitions() const {
return auto_transition;
}
private:
StateFactory<StateOwnerType> factory;
std::unordered_map<std::string, std::unique_ptr<StateMachine<StateOwnerType>>> machines;
bool auto_transition = false;
bool strict_transition = false;
std::unordered_map<std::string, std::vector<Transition<StateOwnerType>>> transitions;
};
#endif // STATEMACHINE_POOL_HPP