Erris 7f441153ab Implemented the transition system
Transitions being a way to allow for automatic state change and allow
for a way to allow or forbbid a transition between two states
2025-04-21 10:41:58 +02:00

41 lines
855 B
C++

#ifndef STATE_HPP
#define STATE_HPP
#include <functional>
#include <vector>
#include <string>
template <typename Type>
struct Transition {
const std::string from;
const std::string target_state;
const std::function<bool (const Type&)> condition;
};
template <typename OwnerType>
class State {
public:
virtual ~State() = default;
virtual void OnEnter(OwnerType &owner) = 0;
virtual void OnUpdate(OwnerType &owner) = 0;
virtual void OnExit(OwnerType &owner) = 0;
virtual std::string Id() const = 0;
};
template <typename OwnerType>
class AState : public State<OwnerType> {
public:
AState(const std::string &id) : entity_id(id) {};
std::string Id() const override {
return entity_id;
}
private:
std::string entity_id;
};
#endif // STATE_HPP